wallydubbs wrote:Cael Darkhollow wrote:the reason why all three new heroes Hasbro introduced fail is because they are designed as individual characters rather than a new generic playable class. They should be NPCs in a storyline not new hero selections.The druid at least could be reasonably modified from the existing game materials so anyone could play a generic druid, but the orc bard and halfling demon possessed female warlock are hopeless, far too random and rare of combinations to plausibly play another if that particular one dies.If players must modify the game from the way it was released to make it usable at all as a generic class that is poor game design.
They should have been thinking along the lines of D&D playable classes or Gauntlet II arcade game: "I'm going as the Barbarian!" (red barbarian enters the game) "Me too!" (blue barbarian enters) Players should be able to select any of the generic character classes (Wizard, Elf, Dwarf, or Barbarian) to generate their adventuring party, and they could have easily added more playable classes or races such as gnome, halfling, thief, cleric or even bard to choose from, but they didn't. Instead they gave us bizzarre individual personalities that don't fit well into HeroQuest and certainly aren't new playable generic class types.
I absolutely agree. You could add a Vampire to the group, but not Dracula.
The original characters are generic to the point where you can add personality and preferences to them. The Elf might be good with a sword, but the player may prefer a crossbow, so the Elf is better at archery.
The Barbarian may prefer a Broadsword and a shield instead of a Battle Axe. So maybe he finds a sword more fluid with his movement (although the actual reason is the defense dice), you can write it into his story.
A Knight or an Orc or even an Alchemist would be doable.
But the Halfling Warlock and an Orc Bard are way too specific to the point that their backstories are already half written. They're DnD characters written by someone else so it's very difficult for someone to even want to project a persona onto them.
A Human or Elven Druid has an understandable flow to it, but I'd have to reject it if someone was trying to put forth a Dwarven Druid.
That's a very good point about NPCs. Up until now I had been viewing these exclusively as Heroes, like you'd pick your set of four for the normal quests, but somebody picks the Orc Bard or the Druid instead of the Barbarian. At least with the "pulse bonus" they're giving us two of each type of Hero, so in theory you could use two Elves, two Wizards, etc. (though you're going to run out of spell cards potentially). Even though they're not remaking the EQP/BQP those specifically stated that you only got one Elf or Barbarian per Quest. Then again, we're fan modders, so we do what we want if it makes the game better for us!
As NPCs.... these could actually be brilliant. Most of the time the NPCs you find are wounded or really weak (like Sir Ragnar) and really not supposed to fight. Or they're basically just an object that you pick up (like the kidnapped maids in the EQP). Having someone you rescue (or meet up with, or "convert" to your cause) and then they have unique abilities for a Quest or two.. that's a really cool notion. I like that better than having them replace one of the core classes of character. I've played quests where you find a Mercenary and get him on your side. I've got the Lone Monster ("Parley") deck made from ideas fans created on these forums, and that has the idea of getting a Monster to join you (at least for that quest). These would be like finding a really cool character that you could control in addition to your main Hero... a special bonus. If you can manage three men at arms running around, surely you can manage one Druid, Warlock or Bard. This could literally be a game-changer for this Remake! I'm assuming they're not going to give us solo quests for these new Heroes and they're probably not (better not) make it so that you can only win if that particular Hero is with you (it's a Druid door only Druids can open!). Though it could be a story point (maybe the Bard tries to get his old Orc buddies to turn from the path of evil like he has, rather than attacking the group in the halls).
It's true that other than the name (and your doodled "coat of arms" on your character sheet), you only get to customize your character in terms of what weapons/armor you find/buy to equip them with, or in the case of the Elf/Wizard, what spell groups you choose. We never wrote backstories for our Heroes, but we did design little tombstones for them if they got perished for good... (like The Oregon Trail)
What about giving the Druid a new set of spells?
I tried to contact Ethica but haven't been able to get in touch with them. Anyway, these were created by Ethica (I take no credit!), just cleaned them up a bit and gave them a forest greenish tint. "Pick any three."
( Originals here )