StratosVX wrote:Patroclus wrote:I am a programmer and I could do that. Also, with Unity development studio you can grab pictures and add them as 3D objects, do smooth animations, rendering and there are so many tutorials to learn you how to do it even if you are not a programmer.
The problems are:
You don't have 3D heroes.
You don't have the rights to do it.
It needs a lot of time and zero profit.
I am more interested to put a 2D board and add some tokens for heroes and monsters and make it as a multiplayer browser game, but I don't have a free server to keep the data for the game.
I may have misunderstood the post I commented on. What I would like is a board game/video game, similar to what Lurchbrick had made except for the following:
1) Cross platform. I can run his game on my Mac through WINE but it is so slooooooowwwwww.
2) I want to make one that will have the additional quest packs as well as be able to incorporate home made ones.
3) Can accommodate homebrew rules and to some extent, cards for new equipment/spells/treasure, etc.
I don't want to make a 3D HeroQuest game. I like it as a board game. I would just like to see something out there that would allow someone to play HQ if they don't have someone to play with on a regular basis. Also, this is something I'd like to do for Battle Masters as well.
1) Unity can do that. You can export the same program to any platform (mac, android, xbox, playstation, etc).
2) If you use the xmls files from Heroscribe (it’s just a text file with a specific format with the directions to where to put the images) you can use Heroscribe as the map maker. You just have to make the program to “understand” the format of Heroscribe and put everything in the right place.
3) If you do a “smart” program you could upload the data you want and it will use them. For example, if it has a folder called spells and you upload an image in there and an xml (with the data), then the next time it starts will find that spell. Of course the format of the xml should be well written if you want advanced things. To make it simple, if the program will read the xml and find the key “room area” it has to be able to understand it and find all the targets of the room. You may also add more keys like “room area and the heroes” and add the function to understand that too. It’s not impossible, it just needs time.
If you like programming just try it. Don’t buy books or anything else. Use youtube and watch tutorials, it’s the fastest way. And if you want anything ask the forums or me if you want something for coding (I don’t have spent too much time on unity. I’ve just learned the basics and want to get deeper when I find the time).