Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Vorimir wrote:Maybe this is not the old unproduced Dwarf quest pack but seems quite inspired: You have to search for and ancient cursed dwarf relic. The enemies were going to be giant worms, spiders and some kinde of stone monster and it also has dwarves, now we also get spiders, snakes instead of worms and a big guy (gorilla instead of the other monster).
Yeah, maybe Pesi is not Cola but... It seems a very adapted and updated dwarf quest pack to me.













SirRick wrote:I’m fine having heroes that don’t have cards. The Dwarf doesn’t really need any skills unless you have skills replace his ability to disarm traps, to maintain character balance. The Barbarian could be given skills to go along with his better starting weapon (see below), but I just give him the ability to reroll one black shield if he is using a melee weapon. You could really just add whatever you want there as long as it feels somewhat equivalent to a set of spells. For example you could make a Ranger hero with stats like a Barbarian, but you have a favored enemy you choose when creating the character. So if you choose Orcs, the Ranger would get to roll 1 extra combat die against orcs, no cards needed. That is just something I came up with, but I see there being potential for more heroes without having skill/spell cards.
If you look at other characters that have bonus starting equipment (or something comparable like the Dwarf), the equipment is tied to a themed ability of some kind:
Dwarf: Ability to disarm traps (sort of like starting with a Tool Kit + he is much better at using it than any other hero).
Knight: Knight Skills (he starts with a Shield + he is better at using it and heavy armor more than any other hero).
Bard: Extra defend die (he starts with a Rapier as a thematic complement to his nimble, swashbuckling fighting style).
Rogue: Rogue Skills (starts with the Bandolier to have infinite daggers for skills + much better at using daggers than other heroes).
Now look at the Barbarian: Starts with Broadsword + nothing. He is described as the greatest warrior of all, but he is not any better at fighting than any other hero. That which is why some people give him skills or some other ability. I’m fine with a reroll ability since I don’t need cards to do that.



Return to Miscellaneous HeroQuest Items
Users browsing this forum: No registered users and 1 guest