wallydubbs wrote:In all of these, with an exception of Keller's Keep, it's the heroes thwarting plans that are potentially linked to Zargon. Zargon is never the main boss, he's only hatching schemes or trying to gain allies. But when you get right down to it, all of these plots could exist without Zargon. The King is held up at Keller's Keep and needs the heroes to find an escape for his forced; The Talisman of Lore needs an exorcism; Spirit Queen has been corrupted and needs to lay to rest; The Witch Lord himself is a big enough threat that he needs to be removed; same with the Frozen Horror; the civil war in Elthorn has the least connection to Zargon; the Blight can be spreading with or without Zargon's input; and unless Zargon lives in the Dark Tower the Crypt of Perpetual Darkness has little linked to him.
In a Wizard's of Morcar/Zargon I'd like something linking the bad guys much closer to Zargon to suggest the heroes are getting closer to the big bad.
Insightful comments. Are the designers always thinking of the larger world and the bigger picture? Everything has to be linked back to Zargon in some way, but yes, the idea of a more personal fight is still intriguing. The rumor that we'll have a showdown with the man himself (in whatever guise) sounds interesting, but it could also be done poorly or come off badly if they're not careful. I could easily imagine a kind of one off "I'll get you next time Gadget" kind of ending to such a thing, as opposed to, oh wow, you killed him, I guess the world is saved, the end! Of course if you read the others as you're saying, it's kind of like, getting rid of Zargon might really not do much anyway... these evil forces will still be out there without their leader. Yes, the trouble started "centuries ago" with Morcar/Zargon (don't forget Grimdead!*), but there was obviously a problem before that. These "powers of Chaos" (or Dread, now) existed to be a temptation for this young wizard's apprentice.
I have a feeling though that they would not take such a risk to put a definitive "ending" to what has been the world of HeroQuest as we know it, that is, unless they somehow knew it was the "LAST" release. But if they market it as an end cap, a final spoiler, etc. that's risky... what if the final episode/season is a let down? What if it prevents people getting it (or wanting to play it) until after they've tried everything else? Or maybe, as a publicity stunt, it would get more people to buy it, thinking it was some kind of shocking "ending"? Of course once the word gets out about that, it could backfire. People wouldn't want the franchise to "end" even on paper. I mean, nothing lasts forever, but even so, the writers of the past HeroQuest COULD have simply scribbled down at the end of the Elf or Barbarian pack something like "and thanks to the success of the band of heroes, Zargon's forces were routed, and his final defeat was achieved. Congratulations, the land knew peace after that, THE END." It would have been so easy to do that, but they didn't. Truly HeroQuest doesn't actually end, because every pack (other than JoD) ends now with a copy of the blank map that greets you with the idea that you can write the next chapter yourself...
* Actually now that I think about it, there wasn't so much backstory, prologue or introduction to Grimdead in the Japanese edition. Mentor is not mentioned (only his seal and portrait, if you think that's him... remain without explanation). HispaZargon can correct me on this but maybe the only thing we got besides the quest introductions themselves, and a description that as the Demon King Grimdead "rules the world of darkness," and this the image below:
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