wallydubbs wrote:That's when I researched the origins and found that the term never had a definite meaning as it was only popularized by Tolkien. Much like Elves have changing descriptions depending on the writer, this seems to work the same with orcs.
This is true of most creatures from actual mythology. Same with vampires, werewolves, dwarves, dark elves (same thing as dwarves?), dragons, ghouls, demons... Various concepts attach to them all and then drift away or merge with others depending on the culture and the time period.
I'm pretty sure the names of the dwarves and Gandalf in The Hobbit came from an actual Norse poem, and the word 'Gandalf' meant 'staff-elf'!
It's only when you get things like D&D that try to codify and quantify everything in a very modern, scientific way that you end up with people on the internet arguing about whether a fire-breathing giant scaly thing with wings is a 'dragon' or a 'wyvern' based on its number of limbs. In the old days you could call it a dragon, a wyrm, a worm, a serpent, greed and lies incarnate, or an accursed spawn of Hell, whatever you like. What matters is that it's a big scary monster that just burned down our hall. To arms!
Tolkien put a lot of modern concepts into his orcs and goblins, like their love of newfangled destructive machinery, their polluting industrial labour, and the way the Orcs in LotR talk like a) those terribly uncouth lower classes and b) soldiers (he'd been to war).
Old-school D&D, pre-Forgotten Realms, appears to have emphasised the military angle (as well as making them pig-snouted).
Warhammer did its own thing with them--green and dim and amusingly hooliganish.
The old Warcraft RTS games borrowed from GW's take on their physical appearance (big, green, tusked), but made Warcraft orcs more intelligent and honourable (or so I hear).
The Warcraft take seems to have seeped back into more recent D&D.
Finally we have Hasbroquest, which is clearly D&Difying everything, and so is naturally making its Orcs match whatever the current vogue for Orcs is in dungeon and dragon land. It seems to be something like 'large muscular green humanlike blokes with tusks, who are just another race like Dwarves or Elves', rather than being specifically Bad Guys. Some people see this as rehabilitating the concept of Orcs, because dismissing an entire race or species as Bad Guys doesn't go down well in real life.
People with more knowledge of these things should probably interject at this point...
Kurgan wrote:See I thought of the Orcs as greedy and intelligent, not dumb brutes who fight for meat... that is the description of the OGRES who are truly chaotic evil.
You can create your own backstory. The Orcs may be natural creatures in this particular universe, but they're mostly evil. If a good Orc slipped out, became a singing pirate and joined up, I guess that's that. Is it more plausible than an Orc acrobat? I agree you could have had a monster merc or hero that wasn't a Bard. It's done for comic effect.
Uh oh, he mentioned D&D alignments! Get him lads!
Never much liked D&D's habit of declaring whole races 'good' or 'evil' so that it's OK for one to kill the other. Though I wouldn't be surprised if the new Hasbroquest does just that.
In classic HeroQuest the monster descriptions in the back of the book don't call any of them evil, not even Chaos Warriors. (Not Ogres, either. Ogre Horde specifically says they're not evil, just violent and hungry all the time.)
In Warhammer many of the factions fight each other for historical grudge reasons or territorial disputes or conflicts over resources or greed or stupidity or religion or whatever. Proper historical motives, rather than 'because evil'.
Chaos itself is evil, and the Dark Elves are possibly even more so because they choose to do what they do. (It's a bit hard for a Chaos god of rage to stop being a god of rage...)
But Warhammer Orcs are never described as evil as far as I recall. They're just so cheerfully violent and callous that if you don't kill them, they'll kill you. For fun. And burn down your city. For fun. And they don't particularly mind if other Orcs get killed, since that leaves more fun (and loot) for them.
They will always be The Bad Guys to everyone else--not because they were churned out by an Evil Factory, but because they instinctively act in a way that ruins everyone else's day.
They sometimes serve Chaos if they're promised a good fight--which seems to be the implied unfolding story in HeroQuest, with Orcs doing petty looting and kidnapping in the early Quests, while occasional Chaos Warriors drop by to 'persuade' the local Orcs into signing up to Morcar's armies. But they're not creatures of Chaos themselves and frankly find the actual forces of Chaos a bit disturbing.
Good quote from an old Warhammer book (p58, 4th edition Chaos army book from 1994, so a bit after HeroQuest's time):
The old Orc cleared his throat and spoke. "Ladz," he said, "Ladz, I knows what you're thinking." He paused for a moment to let this sink in. "Chaos." He paused again. "You're thinking: why do we 'as to fight them 'orrible dirty disgustin' things?" The Orcs murmured uncomfortably. "Well I'll tell ya," Klaw continued. "I'll tell ya why. Ya all knows as how the lackeys of da Dark Gods 'as been getting ready for da big push. Well this is it. They's in front of us. They's behind us. They's captured the bridge over da big river and they's got da runties [humans] holed up in the big city they call Praag. There ain't nowhere for us to hide, ladz. There ain't no way out. We's got to fight and happen as not we're gonna die."
"Gork knows we ain't afraid a dyin' Boss," cried the Orc with the big ears, "but them things..." the Orc made a face which expressed his utter disgust. "Giv' us a scrap agin' them stuntie Dwarfs or skinny Elves, or against Hurk's mob and we's wiv yer... but... them's not natural... not proper flesh and blood them's not."
"Lads, ladz," sighed Klaw, "yer right, an' no-one knows it more than me. If I 'ad my way we'd be livin' it up in Black Crag or lordin' it over them gobbos at Mount Grimfang, but we ain't. We's here and now, an' the filthy Dark Gods is marchin' down on us."
Even as the old Orc spoke the truth behind his words was revealed as out of the mists there emerged a huge army. Rank upon rank of iron-clad Chaos Warriors tramped forward. Behind the Chaos Warriors, their horrific shapes still concealed in the mist, marched daemons and monstrous spawn of the Dark Gods.
But all that's been swept away now that the new Hasbroquest is set in Generically Kiddified D&D Land rather than Saturday Morning Cartoonified Warhammer World.
It's understandable that they're changing 'HeroQuest canon' per se. They'd have to do that anyway since they can't use the Warhammer-inspired background. I don't like their new take on Orcs, but then I don't much like the random fish monsters either. It is what it is.