Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Kurgan wrote:The fact that so much is left to the "honor system" for the app makes it a little more flexible than one might first imagine.?


manamail wrote:Kurgan wrote:The fact that so much is left to the "honor system" for the app makes it a little more flexible than one might first imagine.?
what is the app's honor system?.


manamail wrote:Kurgan wrote:The fact that so much is left to the "honor system" for the app makes it a little more flexible than one might first imagine.?
what is the app's honor system?.






manamail wrote:Thank you very much Parzival and Kurgan.
And another question. I have the "Monster attack weak" option enabled in the app, but I don't know why they always go for the dwarf, who also wears the Borin armor and has the most defenses. If the barbarian and the mage are alone, they usually attack the mage, but if the dwarf is also in the room, they always go for him, ignoring the other characters. Does this happen to you too? Is there anything I missed?
Thank you very much, and best regards.


Parzival wrote:I didn’t know that toggle existed. Would probably change my game outcomes considerably! But then, I always act to shield the Wizard, even if I *know* the monsters are more likely to attack the Barbarian.
As to why your experience is that the app targets the Dwarf, maybe it doesn’t like short guys. Okay, I kid. It could be it’s based on relative combat strength:
Base character stats may influence it:
B= A3, D2, B8, M2 (Total All Stats=15)
D= A2, D2, B7, M3 (TAS=14)
E= A2, D2, B6, M4 (TAS=14) Has 3 spells. Maybe the 3 spells give a +1 to the TAS 15?
W= A1, D2, B4, M6 (TAS=13) Has 9 spells. So that would be +3 to the TAS, for TAS 16? Or just +2 to tie it with B and E?
And it goes for the lowest TAS as being “Weak”?
The app won’t consider what artifacts or items the character has, as it doesn’t know about any of these. That’s just info on your character sheets. As far as I can tell, the app tracks nothing about the characters’ current stats or items or abilities except for ones it explicitly asks for at the start of a quest (as “Who carries the Talisman of Lord?”) It won’t even track what spells a hero has cast. Or, for that matter, Body Points or Mind Points. All of that is on you to record and report, if you even can. It will track specific, necessary, in quest only items (this happens in SQT), but that’s it.
So it may just be a factor of the programmers deciding where heroes are on a weakness scale, and the Dwarf got moved above the Wizard for some reason; it might just be its lack of any special abilities aside from trap disarming, combined with ho-hum base combat abilities. So my TAS suggestion may not be far off the mark.


SirRick wrote:manamail wrote:Thank you very much Parzival and Kurgan.
And another question. I have the "Monster attack weak" option enabled in the app, but I don't know why they always go for the dwarf, who also wears the Borin armor and has the most defenses. If the barbarian and the mage are alone, they usually attack the mage, but if the dwarf is also in the room, they always go for him, ignoring the other characters. Does this happen to you too? Is there anything I missed?
Thank you very much, and best regards.
That seems odd, but in my experience when that option is enabled they always go after the Wizard at all costs. I used the standard Barbarian, Dwarf, Elf, and Wizard party order. They would only attack someone else if they could not reach the Wizard. The next target of choice was the Elf, then the Dwarf. The only time the Barbarian got attacked was when he was the only hero in reach. My guess is it targets according to party order combined with max BP. There may be other variables concerned. You could try changing the party order to see if their behavior changes. Maybe we can determine how it works under different circumstances.
The monsters attack weak option though is messed up and a number of quests get wrecked if you use it. If all your heroes are out of reach from monsters, they will not move. Any quests with monsters that appear and chase heroes, they will just stand at the spawn point and not move if no heroes are nearby.


Return to Miscellaneous HeroQuest Items
Users browsing this forum: No registered users and 1 guest