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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.



ah, the old debate. I wrote that code with an arcade approach, so more towards a solo strategy game.this opens the old debate about if the Evil Wizard player should show the Heroes in advance the monster stats or not


145- Improved readability of the 2D map: added room grids, new monster icons, white walls, and aligned furniture. FEATURE
146- Improved monster movement: if they cannot reach the Hero, they will move closer. FEATURE
147- The Sleep spell was not broken when the monster was attacked. BUG
148- Monster stats under the effect of the Sleep spell are now replaced with "-". FEATURE
149- In the quest "The Halls of the Dead", the Elf and Barbarian now start hidden and do not lose any equipment found or traded when recovering their own. FEATURE
150- The Sleep spell now takes the target’s Mind Points into account and fails on the first black shield rolled. Previously, it was a single roll and failed on a white shield. BUG
151- When a monster wakes up from the Sleep spell, a wake-up message is now displayed before it attacks. FEATURE
152- The Summon spell of the Witch Lord now has its own specific text. FEATURE




153- Fixed a rare issue that could make item trading in the Armory impossible. BUG
154- Heroes not selected at the start of the adventure no longer die at the end of Missions 6 and 20. BUG
155- The Dwarf can now have two Toolkits: a standard one and a special one (his ability), which is restored upon death. FEATURE
156- Courage spell now correctly “remembers” the room where it was cast. BUG
157- Modified two assembly instructions that were not working on 286 machines. BUG
158- If Karlen was killed from outside or outside his room, the final message would not appear. BUG
159- The ESC+CTRL combination allows killing all trapped Heroes who have not yet exited via the stairs. FEATURE

160- The Dwarf must retain his trap-disarming ability in Quest 6 when he loses his equipment. FEATURE
161- The character sheet for Heroes and monsters is now language-independent, with new icons. FEATURE
162- Equipping the Talisman or Wand would deselect armor. BUG
163- The Wandering Monster removed the trap it spawned on. BUG





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