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Orc26 wrote:Not a little girl but a halfling. They grow to about 3 feet in height, regularly don't wear shoes, have a tendency towards over eating, and prefer to not adventure. (Halflings are the similar but legally different cousins to Hobbits from lord of the rings stuff)
In D&D it is currently all the rate for adventuring parties to take along someone who has made a pact with horrible evil things... So I guess it is going to be the thing to do inHeroQuest now as well...

Pancho wrote: If truth be told if it were up to me I would scrap the character completely, and chose something more in keeping with Heroquest. Demonic Tinkerbell just doesn’t work as a Hero for me.


Orc26 wrote:So I've been thinking, mostly about Tales of Berseria and how this character's "demon arm" looks like alot like the main character's demon arm...


the other threads have the ilustrator comment posted. added for consistencyShauna Nakasone wrote: warlock guest designer
"Initial idea for the warlock to be a halfling is that they are rarely portrayed as scary/intimidating and wanted to play around with that with the warlock archetype. I wanted her to have a bit of a regal demeanor, giving her layers of custom fitted clothing of mixed materials ( treated leather, wispy taffeta and a thick base velvety skirt. The wrap around her upper torso and waist was to give a punch of color as well have an article of clothing that would hold the same spellcaster article of clothing as a cloak but keep the fitted silhouette (also it can be seen from all angles of the 3d figure). The idea of the demonic influence shows itself through the crystallization of the right eye socket and arm. For me crystal growth is a bit creepy/unnerving, a little otherworldly. , it grows and can be invasive, something usually associated with organic materials (fungus, plants, flesh) also that it seems both random and orderly(also I like that it’s translucent and can play around with hight and glow coming from it as well as through it. The black double pupiled eyes on the face and the top of the hand I wanted to get though that it wasn’t a random occurrence but, came from the will of an entity. The color of the crystal/magic is to get across an otherworldly-ness, power, as well as a bit of sickness that comes from being evenly yellow/green. As far as the background I wanted a space that was castle/fortress-like, architectural touches that suggest a lich or other powerful spellcaster, something that may be a target for our warlock."


wallydubbs wrote:But just the same, Mentor, supposedly handpicked the heroes for these quest, so if he saw such a dark disturbing force within this halfling, why would he choose or even trust her?






It could be a weak fighter that gets ignored by monsters, unless it attacks. In battle, it can disrupt monster actions through pranks and mischief. Basically, an optional Hero for more patient and experienced players.



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