3.0
HeroQuest players, this update now includes the Expansion Quest Set: Against the Ogre Horde. Now digital Zargon can guide you through these additional adventures through the World's End mountains. But tread carefully my friends, the Dirgrusht Ogres are a strong but seclusive clan. And Zargon plans to manipulate them for his own evil purposes . Your ongoing adventures await!
ATOH (10 quests; light Orange fog of war) added, wolf ally allowed for 3 or less heroes (in any of the ATOH quests, doesn't work outside of this pack). You can also hire the Ogre mercenary in any of the 10 quests (and yes, can combine with the Wolf).
But... No alternate druids. No alternate guardian knight. No rogar's hall.
You can't play custom/infinite arena battles between quests as in the physical booklet (so far only the German PDF has been released officially that we've seen), just the arenas in Quests 1-3. Apparently the items are random in these arenas though.
Maybe in 3.x? As has been suggested the main number is for a major update, while the decimal points are for the smaller updates.
Elven Cloak of Passage and Cloak of Shadows still can't pass through stone blocked squares (only white walls and closed doors).
The ROTDM elven mercenaries are still nerfed (they're supposed to be able to use items aka "use special" equipment, artifacts or treasures... unlike the frozen horror human mercs).
ROTDM mercenaries still can't get their confiscated gear back (Quest 4).
The Ogre stone doors can be passed by any character though the popup tells you to roll your "base defense" and roll at least 2 skulls. Yes, even the Wolf ally can do this (remember that Wolves can't open normal doors).
MOTM still only allows the frozen horror mercs to be hired in the group quests (no elven mercs or ogres).














