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HEROQUEST - COMPANION APP discussion

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Re: HEROQUEST - COMPANION APP discussion

Postby HispaZargon » February 25th, 2024, 4:10 pm

Just to comment that SQT box has already been realeased in other languages than English, so I guess this expansion will be soon available in the App... We should be aware for news.


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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » February 25th, 2024, 4:54 pm

Here's hoping they also take this opportunity to fix the "can't pass through monsters" issue.

That reminds me, I wonder if that has anything to do with the mechanic in the original ATOH that says other figures can't pass through Ogres (they block corridors until defeated). Maybe they were testing that in the app and accidentally applied it to all monsters? Feel like I've said that before, but here's hoping they fix it.


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Re: HEROQUEST - COMPANION APP discussion

Postby HispaZargon » February 25th, 2024, 5:11 pm

Yeah, many questions exist about the app.

I hope the app will also fix the SQT non-playable characters rules for Sigill and Udren. Their mechanics are horribly explained in the questbook.


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Re: HEROQUEST - COMPANION APP discussion

Postby TheLastChaosWarrior » March 2nd, 2024, 7:19 pm

Just started POT on app.Did Quest 1 and 2.
1 went well, and I enjoyed it. Good thematically explained info in game regarding the story of Melar.
No hitches really.
But Q2! oh, my Goddess.
Seriously, turn off advanced goblins for this one!
With the endless amount of goblins on the board, if advanced goblins is turned on, you spend most of the game with the app playing musical chairs with them.
Every goblin. Move some spaces, and if can't move full amount, move back again. Backwards and forwards!!
Dozens of times each turn!!
At one point there was 18 goblins on the board, it took ten minutes for ew to have his turn.
It got quite boring. Bit of a grind.
It wasn't helped by the fact I had B team on the job, (Knight, Bard, Rogue and Wiz) so had several turns where I only killed one or two monsters per turn.
I eventually got overwhelmed. Not helped by the ap still not letting me move through monsters with Rogue.
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Re: HEROQUEST - COMPANION APP discussion

Postby SirRick » March 3rd, 2024, 12:01 am

Quest 2 of PoT was really easy for me. The monsters don’t move or attack unless you are in range, so one Orc got to attack before my heroes were out of range and the rest of the level was mostly empty and really easy. The monsters just stood in the starting chamber and never moved. I noticed this behavior since the 2.1 update. Before the update monsters would move toward your location whether they could reach you or not, making the conga line of death quests much more intense.


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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » March 3rd, 2024, 12:31 am

Try the "monsters attack weak" toggle. If one doesn't work well, try the other. Here's hoping that's one of the things they tweak in the next few versions...


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Re: HEROQUEST - COMPANION APP discussion

Postby Aki » March 4th, 2024, 2:16 am

SirRick wrote:Quest 2 of PoT was really easy for me. The monsters don’t move or attack unless you are in range, so one Orc got to attack before my heroes were out of range and the rest of the level was mostly empty and really easy. The monsters just stood in the starting chamber and never moved. I noticed this behavior since the 2.1 update. Before the update monsters would move toward your location whether they could reach you or not, making the conga line of death quests much more intense.


Right, another thing I notice is: Errant Monster attack and then move away from you...............
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Re: HEROQUEST - COMPANION APP discussion

Postby Alby87 » March 4th, 2024, 9:04 am

Quest with spawnable monsters really needs to take account of the number of miniatures on the box: with this limit, the app would be a lot more usable without sacrificing the fun of this kind of quests.
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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » March 4th, 2024, 9:35 am

Even cooler if it suddenly started substituting monsters of similar strength based on the physical pieces it has been told are "in the box." But yes, otherwise it just gives you 4 polar warbears because you checked the box for double wandering monsters (of course it doesn't care that Frozen Horror repeatedly calls for more open doors than exist in the game system).

Maybe they are waiting for the various language versions of ATOH to come out before releasing the new content so as to do it all at once?

Or maybe the real reason for the delays is because they can't decide on what color to make the "fog of war" in the new expansion... (I presume Spirit Queen's Torment will be red, but then I wasn't sure why they made Knightfall red instead of purple/violet to match ROTDM). But then prior to Frozen Horror everything was green, so who knows.


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Re: HEROQUEST - COMPANION APP discussion

Postby SirRick » March 5th, 2024, 7:50 pm

Version 2.2 of the app is here, and it looks like SQT is now available. Still no RotDM Knight yet. Not sure what other changes have been made yet!


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