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Hero Quest PC: Improved homebrew version

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » September 17th, 2025, 6:15 pm

Would it be possible to change the "play order" of the Heroes in this one?
Yeah, very annoyng. it's one of the first thing that I fixed.
30- Reversed the target order of the monsters to: Ragnar – Mage – Elf – Dwarf – Barbarian. FEATURE

Question, with the generating Undead, are they limited to the models the players would have in the physical game?

The only limit is 32 monster maximum, due to original programming decision (not expandable at the moment).
And this coincidentally solve the problem of running out of monsters. Kind of.

Congrats on the progress... at some point, when it is available in English, I would love to play this, maybe on a stream if you allow it!
For sure! would be a pleasure.
I am still lacking the tool to port all the changes I made to the italian language file to the others. Fortunately the person that is betatesting the game is spanish, and he is 1 year into making the port by himself after each change I make. So at least a spanish version is available.
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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » September 21st, 2025, 11:59 am

Monster's movement is no longer restricted to its original room!
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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » October 13th, 2025, 6:15 am

127 – Monster movement is no longer limited to their original room. FEATURE
128 – Karlen’s revelation now occurs upon his death, not when entering the room. BUG
129 – When a secret door is found, the monsters inside the newly revealed room now activate correctly. BUG
130 – Monsters should no longer be able to enter the rotating room in "The Cold Halls". BUG
131 – Restored content for "The Halls of Visions": doors disappear when the four mummies are slain and reappear upon finding the gems, and the mummies do not attack the gem bearer. FEATURE


I've also completely redrawn the map of "The Halls of Visions" like the one in the original boardgame. It is one of the most fun quest of the expansion.

Screenshot 2025-10-13 112319.png
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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » October 24th, 2025, 1:00 pm

132 – Two doors separated by a single corridor tile could not both be passed through in the same turn. BUG
133 – Manfred now moves with a single die, can search for traps, passages, or treasures, and can use potions. All doors now swing open. FEATURE
134 – Monster types, heroes, and passages in Quest 24 have been organized as in the original; added text for failure conditions. FEATURE
135 – Added the ambush event to the first quest of the Gate of Doom expansion. FEATURE
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Re: Hero Quest PC: Improved homebrew version

Postby Kurgan » October 24th, 2025, 2:56 pm

Wow, incredible progress!


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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » October 26th, 2025, 4:46 pm

Kurgan wrote:Wow, incredible progress!

THANKS!!!

English is not yet available due to lack of an automatic tool for string editing but definitely on roadmap.


136 – The 2D map now shows, along with the name, the real-time statistics of the monsters. FEATURE

[Reveal] Spoiler:
Screenshot 2025-10-26 155836.png
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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » November 7th, 2025, 6:40 am

just trying different iterations of the monster stats display.
Which is better?
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Re: Hero Quest PC: Improved homebrew version

Postby Kurgan » November 7th, 2025, 2:44 pm

I guess the second one (middle)?


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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » November 16th, 2025, 9:18 am

137 – When the hero moves through a door using the directional arrows, the orientation does not always match the movement direction. BUG
138 – It is now possible during the quest to trade any items (weapons, armor, potions, and special items) between two adjacent heroes. FEATURE
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