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FIRST LIGHT discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: FIRST LIGHT discussion

Postby Parzival » April 30th, 2025, 5:12 pm

Kurgan wrote:I've only played quest 1 so far as Zargon, but basically it was one of those "you see a body... you can examine/investigate it if you move adjacent" verbal assists. If anything I wish I'd given a little more explanation for things with the group I played with, but it ended up going fairly smoothly (until they split the party and get TPKed!).

Flipped through the quest booklet and I don't see where there's any kind of general trend of needing to be adjacent to things to search them. Yes, it does say you find something "inside" a piece of furniture, but nowhere is it stated that you have to move up next to that thing or you'd miss it (and draw a card instead?). The old HeroQuest did this too... "inside the chest you find."


It’s in the 3rd Quest: “B. A hero in a room marked B may use an action to investigate an adjacent bookcase…” (emphasis mine).

The Companion App, at least, was very strict on this. I searched one of the above rooms, unaware of this unstated requirement, and found nothing. Only by accident did I search a different room where the hero happened to be adjacent to the bookcase. At that point I realized something had changed from the standard search rules. This set me to being certain in the future that a searching hero was adjacent to whatever furniture was present, as I had no idea when the requirement would be in place or not.
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Re: FIRST LIGHT discussion

Postby Kurgan » May 2nd, 2025, 12:55 am

Ah ha! Thanks for pointing that out. It is a fact that sometimes the notes really do say 'and don't tell the heroes this...' and it's something (even written by Mr. Baker himself) that you could only discover by accident. I guess if it's a bonus (but not necessary) treasure, it's going to be just one of those things you never mention. How would it come up? "Wow that quest had nothing in it" "Well actually there was something..." "What, how could we miss it? We searched everywhere!" "Well, not everywhere..." "Yes, we literally searched every single room" "Well, but you didn't walk right up next to something to search now did you..." "When has that been a thing??" "Got 'em!" :oops: ???

How I feel about it is this... if you're going to just randomly change the rules like that, well, for some groups it won't matter in the slightest because the players are already doing that sort of thing unprompted (despite it not being required)... or else you're going to have people missing stuff if Zargon is thinking this is a practical puzzle that he isn't even going to hint at... otherwise he's going to have to bait the heroes with the suggestion, which may result in the heroes taking up lots of unnecessary time trying to maximize the searches every time there's furniture.

I think until this point the idea that there's furniture in the room can be a clue "maybe you should search this one, might be something special" especially if it's a certain piece of furniture. The first weapons rack was just full of ruined equipment, but it was kind of a clue hey maybe there will be something here. Treasure chests can be "empty" and so on.

I'm all for Zargon keeping people guessing, but requiring you be adjacent to the furniture to search to me seems completely a waste of time, though I could see the value in an adjacent search that requires an action but could be done when enemies are present, being valuable (and it's a risk not just because you're foregoing your attack this turn, but also because it could have some bad effect).

On the other hand walking up to furniture and searching each piece individually seems like the sort of thing you might do in a first quest when the players are still learning. But you'd have to at some point let them know it's not necessary. Is there going to be this same level of detail in micro-managing their actions in future quests? The FOMO will get them once you use it, I fear. Unless Zargon is like "Just so you know, in this particular campaign, sometimes you may want to be right next to something to do a special search of it..."

This to me is like one of those video game easter eggs. You can't ever make it something required or super important, unless you drop some clue or hint beforehand, or it doesn't feel fair. Then again, we've had stuff in HeroQuest before where it just kind of comes out of nowhere. The quest writer writes what he writes (and Zargon has total power over the game).

Thinking past my knee-jerk reaction, I guess the initial FL quest with the bodies does kind of IMPLY that this could be a valid tactic in the future. If you can search a corpse, maybe you can search other objects on the board too?


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Re: FIRST LIGHT discussion

Postby Parzival » May 2nd, 2025, 2:29 pm

The problem in both cases (the bodies in Quest 1, the furniture in Quest 3), is that the discovery of what is there is indeed essential to the goal of the quest. You don’t find ‘em, you don’t advance. And yes, that’s unfair to the players, and a poor standard to set for what is probably a novice Zargon (and likely a kid, too).

Like I said in my review, it’s a great quest campaign for experienced players. For beginners, not so much. A real baptism of fire.
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Re: FIRST LIGHT discussion

Postby Kurgan » May 2nd, 2025, 10:23 pm

The App I see gives you the bookcase prompt as soon as you move close to it... but then you might not do that (and wonder why a simple treasure search in the room didn't find the thing you were after). I think I misunderstood and thought it meant you had to first move adjacent and THEN search. I trust the App way is how it was intended to work... and a generous, forgiving Zargon (fat chance!) would account for that situation rather than let the heroes fail or grasp around in the dark so to speak... right?

The App flat out ruins the surprise that the Scouts are all dead, by showing you a graphic of a corpse right at the beginning even before you find your first "Skull." Like I would have hoped that maybe one of the guys was still alive and just being held captive! :(

I guess that corpse looting sets you up for STEALING later... and I won't spoil further... :mrgreen:


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Re: FIRST LIGHT discussion

Postby Kurgan » May 14th, 2025, 4:42 pm

Finally people have unboxed the premium Fanroll dice for First Light... disappointing!

I've seen unlicensed :smack: dice that look better than this.
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Re: FIRST LIGHT discussion

Postby wallydubbs » May 15th, 2025, 12:42 am

Kurgan wrote:Finally people have unboxed the premium Fanroll dice for First Light... disappointing!

I've seen unlicensed :smack: dice that look better than this.


Oh, is that what I'm looking forward to? I've seen pictures of these red dice, but thought those were the unlicensed ones. You're right, they look nothing like what is advertised. I'll get back with you when mine come in.


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Re: FIRST LIGHT discussion

Postby Kurgan » May 15th, 2025, 2:36 pm

You still get a nice metal tin. The rolling tray seems fine. It's the dice that to me look less cool than the early pictures.


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Re: FIRST LIGHT discussion

Postby cornixt » May 15th, 2025, 4:09 pm

They look slightly more red/pink than purple, but that's the only difference I can see.


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Re: FIRST LIGHT discussion

Postby Parzival » May 15th, 2025, 5:41 pm

Why do you need fancy dice?

Wait… what am I saying? It’s all about the dice! Buy more dice! More, more, more!

Whew. Nearly lost my gamer geek card on that one…
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Re: FIRST LIGHT discussion

Postby Kurgan » May 15th, 2025, 7:06 pm

cornixt wrote:They look slightly more red/pink than purple, but that's the only difference I can see.


Hopefully these are a little easier to see to compare...
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