I've only played quest 1 so far as Zargon, but basically it was one of those "you see a body... you can examine/investigate it if you move adjacent" verbal assists. If anything I wish I'd given a little more explanation for things with the group I played with, but it ended up going fairly smoothly (until they split the party and get TPKed!).
Flipped through the quest booklet and I don't see where there's any kind of general trend of needing to be adjacent to things to search them. Yes, it does say you find something "inside" a piece of furniture, but nowhere is it stated that you have to move up next to that thing or you'd miss it (and draw a card instead?). The old HeroQuest did this too... "inside the chest you find."
Searching furniture individually by moving adjacent would be an interesting rule change, but it's not really in there. Searching dead bodies represented by skull tiles (where you have to roll for random gold) on the board is new, but that's specific to one quest and not intended as any kind of general rule change I don't think.
I only recall in the EQP (MOTM) it being said "the chest is empty, but inside the tomb you find...," which on its own wouldn't be that big a deal, but in the draft notes (thanks lucapaschi) they discussed allowing individual searches on pieces of furniture. The rule has always been for the NA edition, one search per hero per room... and so in a solo quest (such as the quest for the Avenger aka the "Sovereign Sword" in the remake) it would make sense to require individual furniture searches unless they were doing away with the "one search per hero per room" rule (so the Elf could search the same room three times?). Instead, you search the entire room all at once without moving, getting whatever is in there.
Yes, there are some quests in First Light where the "second hero to search" finds something (the only other pack where I recall anything about the second, etc. hero to search being spelled out in the notes is ROTDM where sometimes the second hero to search gets something... which of course would mean it would be missed if you were down to your last hero, but those are the breaks I guess!). But again, no direction given that you have to move adjacent to a specific furniture piece to find whatever is hidden "inside" it. That would be an interesting house rule, but again I think you'd want to get rid of limits on the room, or make up some other type of framework (like each piece of furniture can be searched once and I guess the room itself can be searched once for each hero?).
Going back to the old debate about needing to move adjacent to treasure chests to search them (or to obtain what is inside), I consider that completely debunked by the 2nd to the last Stephen Baker interview (not the one where he talks about writing First Light, but the one from right before that where he answered all those geeky questions about his intentions for the rules and what he wrote or advised one, see HispaZargon's list). The only ruleset that commands such a mechanic is the Japanese edition (I don't agree that was the intention for EU's "The Trial" either, though I can understand why a person might interpret it that way with no other context). Now it is fine and dandy that perhaps AH threw a bone to those people who like the walk-up-to-chest-to-open mechanic by having a few chests that appear in corridors in ROTDM (and instead of sectioning them off in corridors called "special rooms" as in KK/ROTWL they just put them there).. which are automatically searched when you move adjacent.
One other little silly thing about FL. So when I Zargoned it for the first time, I thought I'd be cool and sit on the side of the board that had the "heroquest" logo. I guess I was thinking the "Zargon spot" on the classic board was the one facing the big heroquest logo and this was something they wanted as a change, I quickly realized that wasn't right and my seat change with the remake style board made no sense. The board is still oriented the usual way in the quest map. So Zargon should always sit at the bottom of the "long" horizontal side. If you put the quest map on top of the table, the quest note text would be pointing towards him. And the hero players should be flanking on the sides and facing him from across the table. Anything else and Zargon is going to be twisting the book sideways to orient himself, which again, was silly. Just a tiny little thing I wanted to share.
