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JUNGLES OF DELTHRAK discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: JUNGLES OF DELTHRAK discussion

Postby wallydubbs » September 6th, 2024, 9:44 pm

Well Hazards from the treasure deck spawn giant centipedes. If I'm understanding spawnlings correct, if they get onto a hero the hero rolls the red dice, if they roll a :roll6: the take no damage and resist the poison and therefore aren't paralyzed, but the spawnling still needs to be killed or will bite the hero on its next turn.
However if a hero fails to roll the :roll6: he's paralyzed, which means he can't move but can still perform actions, their next action will most likely be to kill the spawnling on his/her card. Other heroes may also attempt to kill the spawnling if they're adjacent to afflicted hero. If the hero fails to kill the spawnling on his turn he takes another point of damage at the end of his turn.
Am I understand this right?


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Re: JUNGLES OF DELTHRAK discussion

Postby The Admiral » September 8th, 2024, 5:29 am

wallydubbs wrote:Well Hazards from the treasure deck spawn giant centipedes. If I'm understanding spawnlings correct, if they get onto a hero the hero rolls the red dice, if they roll a :roll6: the take no damage and resist the poison and therefore aren't paralyzed, but the spawnling still needs to be killed or will bite the hero on its next turn.
However if a hero fails to roll the :roll6: he's paralyzed, which means he can't move but can still perform actions, their next action will most likely be to kill the spawnling on his/her card. Other heroes may also attempt to kill the spawnling if they're adjacent to afflicted hero. If the hero fails to kill the spawnling on his turn he takes another point of damage at the end of his turn.
Am I understand this right?


Re that Hazard card this is how I read it:
Place a Giant Centipede Spawnling on the Hero Character card and their turn ends immediately. This causes the Spawnling to inflict 1BP of damage on the Hero. The Hero then rolls for paralysis from the venom, and must roll a :roll5: or :roll6: to avoid it. Other Heroes can move adjacent and try to kill the Spawnling, and the Hero with the Spawnling can attack it, paralyzed or not, on their next turn.


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Re: JUNGLES OF DELTHRAK discussion

Postby The Admiral » September 10th, 2024, 6:36 am

Treasure Hunter skill

Does this only apply to actual gold coin cards, or would cards such as "jewels" that have a gold coin value also count for the plus 25 gold coins?


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Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: JUNGLES OF DELTHRAK discussion

Postby Nlinindoll » September 10th, 2024, 9:51 am

The Admiral wrote:Treasure Hunter skill

Does this only apply to actual gold coin cards, or would cards such as "jewels" that have a gold coin value also count for the plus 25 gold coins?


In Discord, when answering a different, unrelated question, Doug Hopkins, Avalon Hill senior game designer said, “Usually, when given a choice, we defer to the option that benefits the Heroes the most.” Taking that mindset to heart, I’d say that the Treasure Hunter skill ALWAYS gives the bonus for ANY card that has a gold value (like Jewels), not just those that are explicitly listed as gold coins.
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Re: JUNGLES OF DELTHRAK discussion

Postby The Admiral » September 10th, 2024, 11:45 am

Ha, just read your answer on BGG and was about to copy it here. I think that is what was probably meant.


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Re: JUNGLES OF DELTHRAK discussion

Postby The Admiral » September 11th, 2024, 2:44 am

I just noticed a small error in Quest 7. The same 4 space tile is required in rooms B and C.


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Re: JUNGLES OF DELTHRAK discussion

Postby Vorimir » September 11th, 2024, 5:52 am

Amazon Spain was going to deliver it tomorrow but release has been postponed 1-3 months (october 10 - 23 novembre). It seems the spanish translation/edition wasnt ready on time.
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Re: JUNGLES OF DELTHRAK discussion

Postby DungeonMasterGER » September 12th, 2024, 2:36 am

Hasbro Germany will probably deliver JoD on September 17th.

Vorimir wrote: It seems the spanish translation/edition wasnt ready on time.


Maybe the erratas in the questbook will be fixed in the Spanish version.
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Re: JUNGLES OF DELTHRAK discussion

Postby The Admiral » September 12th, 2024, 4:24 am

I'm a little confused how the grasping vine trap works?

If a hero walk into one not knowing it's there you follow the procedure of "Springing a Grasping Vines Trap". If the trap fails to catch a hero is it removed from play?

If a hero attempts to jump one and rolls a skull, they land on the trap and trigger it. Do they now follow the same instructions or are they damaged and caught? I am assuming the former.

Likewise with a disarming attempt. If the disarm attempt fails do they follow the springing procedure, or are they automatically damaged and caught?


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: JUNGLES OF DELTHRAK discussion

Postby The Admiral » September 12th, 2024, 5:00 am

I've got to say that venom paralysis is a strange phenomenon. You can't move, but you can freely do multiple tasks, such as engaging in violent combat and walking around a room searching for stuff?

I am inclined to make becoming paralysed less likely such as on a 1-3 rather than 1-4, but make it true paralysis with no actions or defence. It is only a 1 turn hinderance, and Serpents Blood is very cheap. With the current rule it's quite a minor inconvenience, and in the rare cases it's not, there is Serpents Blood.

At the moment I find Serpents Blood is a very low priority purchase. Spiderstep Elixir is vital. You really have to get to the Blightcrawler or Serpent very quickly and take them out and you often need the Elixir to get to them. I thought spawnlings were a bit of a joke when first encountered on their own, but in numbers with a boss they are deadly.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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