by SirRick » January 7th, 2024, 1:25 pm
Yesterday I finished Quests 9 & 10 of RotWL using the app. Quest 9 had nothing special about it. I got lucky both with treasure searching and fighting so I made it through the quest relatively unscathed. The only thing app related was that when Kassandria fired off a Lightning Bolt, it hit everybody in the room, no matter where they were standing. Someone had mentioned this in a previous post, and I am just confirming that the same thing happened to me. I was ok with this since I like the idea, and the quest had been fairly easy up to that point.
Quest 10: The Court of the Witch Lord was a different matter. Like when I played Return to Barak Tor in the game system, my progress was riddled with bad luck. There were quite a lot of traps, and with no Dwarf hero in this group (he went to Kellar’s Keep when my party split), I was failing to disarm traps left and right, there was another occurrence of every hero falling into the same pit on the same turn. Even the Elf with her Rabbit Boots fell into that pit. Also where it was placed, some heroes fell into it multiple times. All this doesn’t have anything to do with the app, but I bring it up because of how quickly the quest ended despite the difficult journey to the final fight.
When I did make it to the final room, I kick open the door and see a room full of monsters….and the Witch Lord standing two spaces away from me. My Barbarian chugged a Heroic Brew and a Potion of Strength. My first attack with 5 dice, I rolled 4 skulls. The Witch Lord blocked two of them. My second attack with 3 dice I rolled 2 more skulls, which hit automatically if you play using the multiple attacks rule. I was using the Rogue in this group, and the Rogue is built around this rule, so I have been playing this way since I started using the app. The Witch Lord died and the quest ends automatically. Fortunately the app gives you the 500 gold coins hidden in the Witch Lord’s throne, since you don’t have a chance to search for treasure. It was quite anti-climatic.
I was shocked the Witch Lord was placed where he was, so I consulted the quest book. The notes do say to place him on the space marked “C”. I feel most people, not reading the notes carefully would just automatically place the boss on his throne surrounded by his minions. There is even a Jabba the Hutt style pit trap in the room that heroes don’t even have a chance to fall into because the boss is the first thing in front of you when you open the door. It would be so much better to place him on the throne. Then the first hero to charge at the Witch Lord (who likely has the Spirit Blade) would trigger the pit trap and end their turn. I definitely respect the crew working on the app to follow the notes as close as possible, but in this case, I would have just placed the boss on the throne where he logically should be based on the layout of the room.
Since I completed RotWL, I feel the next step should be the Prophecy of Telor. Since my party is reunited I have to decide who will do this adventure. I will bring the Barbarian since he had the Talisman of Lore since the beginning, and I know you need it for this quest book. I’ll bring the Dwarf since life is difficult without him. I want to work in a novice Warlock into the group, since its the only mythic hero I haven’t played yet, and it comes with the new PoT quest pack. That would only leave one hero left for healing spells, so either the Elf, Druid, or Wizard. It seems fitting if I used all the original heroes for this pack, but I don’t where I would use a novice Warlock since it will probably be suicide bringing her in for FH or MotM. I still have the Monk to fit in at some point as well, so I will ponder this.