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JUNGLES OF DELTHRAK discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: JUNGLES OF DELTHRAK discussion

Postby Vorimir » July 11th, 2024, 12:15 pm

For those who already have the expansion, just saw on some YouTube unboxings that there are tokens to use as monsters/npcs, like some golems... Spawnlings aside, wich "extra" miniatures should we need to replace tokens? Allied dwarf? Golems? Couldnt see it clearly.
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Re: JUNGLES OF DELTHRAK discussion

Postby LucaRocks » July 11th, 2024, 12:31 pm

Not sure if it's been shown here but on r/heroquest someone posted the back of the sabrefang card. Seems like there's more to him than meets the eye!
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Re: JUNGLES OF DELTHRAK discussion

Postby SirRick » July 11th, 2024, 4:44 pm

Vorimir wrote:For those who already have the expansion, just saw on some YouTube unboxings that there are tokens to use as monsters/npcs, like some golems... Spawnlings aside, wich "extra" miniatures should we need to replace tokens? Allied dwarf? Golems? Couldnt see it clearly.


It looks like a Dwarf, a Genie-like thing with a headdress, and a Dinosaur- like monster with mushrooms encircling it neck like a collar. I couldn’t tell you what they are, I typically don’t read through the quest book.

Speaking of Spawnlings, the rules would work to introduce rat Spawnlings in a custom quest using the rat miniatures from the game system.


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Re: JUNGLES OF DELTHRAK discussion

Postby Nlinindoll » July 11th, 2024, 5:01 pm

Vorimir wrote:For those who already have the expansion, just saw on some YouTube unboxings that there are tokens to use as monsters/npcs, like some golems... Spawnlings aside, wich "extra" miniatures should we need to replace tokens? Allied dwarf? Golems? Couldnt see it clearly.


Here are the extra minis I'm planning on using -

    * Tharn the Dwarf Scout (quest 1 & 5) - I'll use the HQ "Explorer" miniature provided in the JoD box for him
    * Wyrdwitch/Witch of the Wyrd (quest 10) - I plan on using the Talisman 5th Edition Sorceress mini for her
    * Revelroot (Quest 5 & maybe 7?) - I may just use the tile for this character as it is supposed to be a "diminutive plant like creature/plant-folk. They're supposed to be SMALL, and a TINY, TINY MINI might not work. I'm not sure yet.
    * Forgeheart Golem (quest 6) - Ii plan on using https://www.nextlevelminiatures.com/pro ... 500c&_ss=r
    * Stone Sentries (quest 6)- https://www.nextlevelminiatures.com/pro ... bc73&_ss=r
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Re: JUNGLES OF DELTHRAK discussion

Postby Kurgan » July 12th, 2024, 8:38 am

LucaRocks wrote:Not sure if it's been shown here but on r/heroquest someone posted the back of the sabrefang card. Seems like there's more to him than meets the eye!


I missed the part about him being able to safely traverse revealed pit traps, that's useful!


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Re: JUNGLES OF DELTHRAK discussion

Postby Kurgan » July 12th, 2024, 8:41 am

Now that we know you attack Spawnlings one at a time... it's not just the Monk hero who would wipe them out with his Air style attacks.

Potions would also be useful: Heroic Brew, Battle Rage and Celerity (Elf "Speed"). Now granted, if you don't put your ROTDM alchemy system into JoD... (the potion draws require re-agents be put into the Treasure deck and JoD has none of these... also Alchemist Benches are rare to find) and you limit the heroes to only buying from the Alchemist shop included.. yes you won't have very much of this except whatever they have saved from previous adventures. but you will have Heroic Brew to find and use at least once per quest.

Rogue hero can also do multi-attacks.


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Re: JUNGLES OF DELTHRAK discussion

Postby manaknight14 » July 12th, 2024, 9:13 am

Kurgan wrote:Now that we know you attack Spawnlings one at a time... it's not just the Monk hero who would wipe them out with his Air style attacks.

Potions would also be useful: Heroic Brew, Battle Rage and Celerity (Elf "Speed"). Now granted, if you don't put your ROTDM alchemy system into JoD... (the potion draws require re-agents be put into the Treasure deck and JoD has none of these... also Alchemist Benches are rare to find) and you limit the heroes to only buying from the Alchemist shop included.. yes you won't have very much of this except whatever they have saved from previous adventures. but you will have Heroic Brew to find and use at least once per quest.

Rogue hero can also do multi-attacks.

Don’t forget about the Berserker’s Frenzy skill.
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Re: JUNGLES OF DELTHRAK discussion

Postby j_dean80 » July 12th, 2024, 1:37 pm

Well finally got home to open mine. I have to say I am displeased at how much the printed picture on the tiles exceeded the punch-out border. By the time you punch them out, A LOT of the image is cut off.

Second thing I noticed is the female Berserkers axe handle. Way too thin.
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Re: JUNGLES OF DELTHRAK discussion

Postby LabrendaBestla » July 12th, 2024, 4:49 pm

I really like it. It's the best.
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Re: JUNGLES OF DELTHRAK discussion

Postby manaknight14 » July 16th, 2024, 10:33 am

Nlinindoll wrote:
manaknight14 wrote:This errata is strange to me. One of the conclusions rewards you with an item that is normally located in Quest 6, but you can only access this conclusion by first going through Quest 8. It made sense because you would get something you missed by taking the Quest 8 path. With 6 leading into 8 now, are you supposed to end up with two copies of this item?


You're referring to the Girdle of Might, correct? The Girdle of Might is only rewarded for completing Quest 6 or Completing Path C (Quest 15 & 16). The only way you can "unlock" Path C is if you do Quest 7 (and NOT Quest 6). In short, Quest 8 is a quest everyone does. It's Quest 7 that unlocks Path/Conclusion C, so you still shouldn't end up with with two copies of the item.

Here's another version of a "Paths" diagram by Virg of HQFans Discord that might help clarify: https://imgur.com/a/kBBcnXp

image.PNG

Okay, now that I'm back home and can look at the quest book again I see why I was confused. The book references completing Quest 7 as a prerequisite for Path C, but I assumed that was just because you need the Sapphire Skull from Quest 8, which you could only get to by completing Q7 before Doug Hopkins made his correction. But now I see that Q7 itself also plays a role in Path C because the plant people from Q7 make an appearance.

Q8 is also a bit strange because it's presented as a straightforward "fight past monsters and get to the exit door" quest, but then at the end the notes say the heroes need the Sapphire Skull to proceed to the next quest. There is no mention of the Sapphire Skull or any necessary item to collect in the message from Mentor for this quest, nor is there any obstacle that would prevent them from proceeding without the skull, and it would be quite easy for them to get to the end of the quest without grabbing it. If that happens, what are you supposed to do? Tell them "uh... you can't leave the quest yet for some reason I didn't explain earlier," or do you allow them to proceed to Q9 without the skull? In the latter case, wouldn't you have to deny them the option of Path C even if they did go through Q7?
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