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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Vorimir wrote:For those who already have the expansion, just saw on some YouTube unboxings that there are tokens to use as monsters/npcs, like some golems... Spawnlings aside, wich "extra" miniatures should we need to replace tokens? Allied dwarf? Golems? Couldnt see it clearly.


Vorimir wrote:For those who already have the expansion, just saw on some YouTube unboxings that there are tokens to use as monsters/npcs, like some golems... Spawnlings aside, wich "extra" miniatures should we need to replace tokens? Allied dwarf? Golems? Couldnt see it clearly.


LucaRocks wrote:Not sure if it's been shown here but on r/heroquest someone posted the back of the sabrefang card. Seems like there's more to him than meets the eye!




Kurgan wrote:Now that we know you attack Spawnlings one at a time... it's not just the Monk hero who would wipe them out with his Air style attacks.
Potions would also be useful: Heroic Brew, Battle Rage and Celerity (Elf "Speed"). Now granted, if you don't put your ROTDM alchemy system into JoD... (the potion draws require re-agents be put into the Treasure deck and JoD has none of these... also Alchemist Benches are rare to find) and you limit the heroes to only buying from the Alchemist shop included.. yes you won't have very much of this except whatever they have saved from previous adventures. but you will have Heroic Brew to find and use at least once per quest.
Rogue hero can also do multi-attacks.



Nlinindoll wrote:manaknight14 wrote:This errata is strange to me. One of the conclusions rewards you with an item that is normally located in Quest 6, but you can only access this conclusion by first going through Quest 8. It made sense because you would get something you missed by taking the Quest 8 path. With 6 leading into 8 now, are you supposed to end up with two copies of this item?
You're referring to the Girdle of Might, correct? The Girdle of Might is only rewarded for completing Quest 6 or Completing Path C (Quest 15 & 16). The only way you can "unlock" Path C is if you do Quest 7 (and NOT Quest 6). In short, Quest 8 is a quest everyone does. It's Quest 7 that unlocks Path/Conclusion C, so you still shouldn't end up with with two copies of the item.
Here's another version of a "Paths" diagram by Virg of HQFans Discord that might help clarify: https://imgur.com/a/kBBcnXp

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