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WIZARDS OF MORCAR discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: WIZARDS OF MORCAR discussion

Postby HispaZargon » November 30th, 2025, 6:28 pm

MonsterMotor wrote:Am I really reading the words "Treasure Horde" again? Seriously??? They could not find out the correct spelling after 30+ years??? Or maybe they expect you to draw 3 wandering monster cards in a row only? Unbelievable!

They are doing "again" many things...

Quick comment about the new artifact cards: They look to me so weak, the hammer is mostly like a Spirit Blade and the other is basically like the Bracers from the Game System equipment. I know they are not exactly like that, but not to much actual difference, conceptually.

About spell cards, please, have anyone made already a list with all the differences with respect to the classic WoM expansion?


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Re: WIZARDS OF MORCAR discussion

Postby manaknight14 » November 30th, 2025, 10:28 pm

HispaZargon wrote:About spell cards, please, have anyone made already a list with all the differences with respect to the classic WoM expansion?

I plan on doing a recap of all the differences in my thread in the Wizards of Morcar section once we have pictures of all the spell cards. I think we’re just waiting on the Protection spells and Call Skeletons (though I think it’s safe to assume that one has not changed).
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Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 30th, 2025, 10:35 pm

So far nothing new posted today... but start here for the unbox pictures... and the cards !


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Re: WIZARDS OF MORCAR discussion

Postby LucaRocks » December 1st, 2025, 8:14 am

The boons have been posted to the HQ reddit!
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Re: WIZARDS OF MORCAR discussion

Postby manaknight14 » December 1st, 2025, 10:31 am

I assume someone here is an admin for the Ye Olde Inn FB group?

Someone on FB asked the guy posting all the card images to post the Protection spells to the group. He says he already posted them but they are flagged as awaiting approval from an admin.
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Re: WIZARDS OF MORCAR discussion

Postby LucaRocks » December 1st, 2025, 11:52 am

Here's the boons!
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Re: WIZARDS OF MORCAR discussion

Postby TCSTigersClaw » December 1st, 2025, 2:21 pm

5 boons but there are 8 places to "visit" at the town map. Maybe there are more , or heroes obtain other items to the other places . We need more info. Lets hope that
Timothy will share some rule pages from the Booklet .
Also maybe AH will now be forced to release WOM earlier because of the wrong shipment ?
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Re: WIZARDS OF MORCAR discussion

Postby Kurgan » December 1st, 2025, 3:44 pm

So Magic Resistance is nerfed (only works on damage causing spells, not all effects), making it just like the Frozen Horror/ROTDM version.


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Re: WIZARDS OF MORCAR discussion

Postby wallydubbs » December 1st, 2025, 6:54 pm

TCSTigersClaw wrote:5 boons but there are 8 places to "visit" at the town map. Maybe there are more , or heroes obtain other items to the other places . We need more info. Lets hope that
Timothy will share some rule pages from the Booklet .
Also maybe AH will now be forced to release WOM earlier because of the wrong shipment ?


Odds are Wizards of Morcar will be released a month early (just a suspicion) as they normally project their estimation further in advance in case issues arise. A lot of us have already preordered and in this case I think it was an error in shipping. So the Order is already in the system, but the company is waiting on future shipments so they can all go out at once. A loose copy probably got placed in the "Ready to Send" bin, the guy's name was Askins. A lot of these shipping companies have systems that go through alphabetical directory. So my suspicion is that this was a freak accident.
But I would be thrilled if we all got ours 3 months early.

On the flip side I can see some of these skills going to various heroes: the Wizard and/or Druid would get Healing Hands, Berserker or Barbarian getting weapons expert. Maybe there will be more, a lot of these pictures are sporadic and mixed up.


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Re: WIZARDS OF MORCAR discussion

Postby wallydubbs » December 1st, 2025, 7:29 pm

Kurgan wrote:So Magic Resistance is nerfed (only works on damage causing spells, not all effects), making it just like the Frozen Horror/ROTDM version.


Huh... I must've missed that. I've been playing the Frozen Horror Magic Resistance potions wrong. I guess the crafting potions are the only ones that negate any and all effects.

Gotta express my disappointment in the Wall of Flame spell. They should've given heroes a way through it at the cost of damage, or a water spell to cancel it like they did with Fire burst traps. They still have Potion of Fire Resistance. I'd let the hero drink the potion and walk through the wall. Fire is not solid.

I also just found this this photo on line, the Alchemist Shop, the Potion of Magic Resistance that you buy says that it negates the effects of any spell.
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