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wallydubbs wrote:Spells of Detection aren't looking so bad now... With Treasure Horde there's choice option to keep or return. Future Sight doesn't count as an action and neither states if it could be cast on another hero. This could work. Clairvoyance still doesn't specify, so I'm gonna stick with my earlier interpretation.
I didn't see the "Nothing" treasure card.
Unlearn could be a devastating spell to the Druid or Warlock.




LucaRocks wrote:I think the new artificer will be the toughest of the Wizards to beat.
Would have liked the Necromancer to be beefed up just a tad but his spells are still useful in a swarm of grunts. I think I will throw in some skullblights for him to use as well. And skeleton archers of course




MonsterMotor wrote:Am I really reading the words "Treasure Horde" again? Seriously??? They could not find out the correct spelling after 30+ years??? Or maybe they expect you to draw 3 wandering monster cards in a row only? Unbelievable!

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