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WIZARDS OF MORCAR discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 30th, 2025, 1:34 am

Maybe he'll post the remaining Artificer card image tomorrow? Probably just forgot to flip it over. Also still waiting Necromancer cards...


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Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 30th, 2025, 1:43 am

More cards from the batch... including the "Nothing" treasure card!
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Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 30th, 2025, 1:44 am

More cards from the Batch, this time the Necromancer...
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Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 30th, 2025, 1:51 am

Necromancer... thanks to Timothy Askins for the original post(s) (and permission to share his name)!
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Last edited by Kurgan on November 30th, 2025, 2:21 am, edited 1 time in total.


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Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 30th, 2025, 2:05 am

wallydubbs wrote:Spells of Detection aren't looking so bad now... With Treasure Horde there's choice option to keep or return. Future Sight doesn't count as an action and neither states if it could be cast on another hero. This could work. Clairvoyance still doesn't specify, so I'm gonna stick with my earlier interpretation.
I didn't see the "Nothing" treasure card.
Unlearn could be a devastating spell to the Druid or Warlock.


Good call. So we're awaiting Spells of Protection. The missing Artificer spell is "Leech Life" that we've seen already. Boons of Heroism left to be seen in full... we'll wait for tomorrow's updates! I plan to do a video but probably not until then...

The opening and closing pages of the Questbook would be great.


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Re: WIZARDS OF MORCAR discussion

Postby LucaRocks » November 30th, 2025, 1:52 pm

I think the new artificer will be the toughest of the Wizards to beat.

Would have liked the Necromancer to be beefed up just a tad but his spells are still useful in a swarm of grunts. I think I will throw in some skullblights for him to use as well. And skeleton archers of course ;)
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Re: WIZARDS OF MORCAR discussion

Postby wallydubbs » November 30th, 2025, 2:50 pm

LucaRocks wrote:I think the new artificer will be the toughest of the Wizards to beat.

Would have liked the Necromancer to be beefed up just a tad but his spells are still useful in a swarm of grunts. I think I will throw in some skullblights for him to use as well. And skeleton archers of course ;)


I think it was a good call to revert back to the North American Fear spell, the quest pack is lacking mind point determined spells.
But the Skulls of Doom and Death Bolt are extremely weak. Much like Arrows of the Night for the Wizard, allowing the target to roll defense for an attack of 2 combat dice is negligible. The heroes are going to have at least 4 defense dice but before you even get to the defense portion the spell caster still has to roll at least a skull. Spirit of Vengeance gives the Warcaster twice as many. Also by comparison, 2 Orcs are better than 1 Mummy and 4 Goblins are more formidable than 2 Skeletons. These spells might work well enough on Mercenaries but most of the heroes have seen worse with the Witch Lord. For most of these spells the Necromancer's attack will be more formidable with no need to cast the spell.


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Re: WIZARDS OF MORCAR discussion

Postby LucaRocks » November 30th, 2025, 3:08 pm

The only advantage to all those awake ranged spells are that they are ranged. Unless people use homebrew, most evil.charavters don't shoot. So at least it's something that you could use to surprise the heroes.
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Re: WIZARDS OF MORCAR discussion

Postby MonsterMotor » November 30th, 2025, 3:44 pm

Am I really reading the words "Treasure Horde" again? Seriously??? They could not find out the correct spelling after 30+ years??? Or maybe they expect you to draw 3 wandering monster cards in a row only? Unbelievable!
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Re: WIZARDS OF MORCAR discussion

Postby wallydubbs » November 30th, 2025, 5:35 pm

MonsterMotor wrote:Am I really reading the words "Treasure Horde" again? Seriously??? They could not find out the correct spelling after 30+ years??? Or maybe they expect you to draw 3 wandering monster cards in a row only? Unbelievable!


Jesus, you're right, they did again, didn't they? I've been bad at that too.
Well... I guess they're keeping it as close to the original as possible.


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