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Macula wrote:Back up on Amazon uk






LucaRocks wrote:Yeah I threw in fortunes longsword into kellar's as well as the phantom blade. I made them items found in the dwarven forge room.
Not sure if it's something you already have but I plan to offer power dice to my players if when they complete KK. I am making ROTWL more challenging with special "undead" rules. Maybe for beating such huge monsters and doing the arena, offering your players a dice each to show how much fighting ability they earned would be keeping with the theme of ATOH.
And I also feel this expack is very lacking in cards. As I said before, I think this was developed early on when they thought they were doing straight remakes. It does not seem like a progression from Dread as far as game play mechanics. Or alternatively, they could have used all their efforts and creativity making the arena mode. Unless someone starts talking, we may never know the reasoning behind the lack of artifacts potions treasure etc...
I feel that Jungles will be more along the lines of Dread. And who knows? Maybe it will add some artifacts for the Druids since they are now in an official realse that wasn't a Haslab.


HispaZargon wrote:Ah Ok!! bakamatt and Kurgan, you are both right. I missed the note on page 8 and the Orc Archers in quests 5 and 9. I retire all my comments about this topic, it has not been as bad introduced as I thought in a first stage. However my mistake came with the Orc Archer icons in the maps, I think they are not enough clear in terms of visualozation, I confused them with the doors and the wall lines, but Ok, really good yo know. Thanks.




TheLastChaosWarrior wrote:I threw in Fortunes longsword during KK as well.
I thought it was underwhelming, one re roll per game, so I made it re roll any BS per attack once.
It doesn't break the game, and if it does, I add more Gargoyles or some of my homebrew Chaos Knights (enchanted armour, A3 D6 and body 2)
My lore is they are doomguard wannabes that haven't quite progressed yet!!!!!


LucaRocks wrote:TheLastChaosWarrior wrote:I threw in Fortunes longsword during KK as well.
I thought it was underwhelming, one re roll per game, so I made it re roll any BS per attack once.
It doesn't break the game, and if it does, I add more Gargoyles or some of my homebrew Chaos Knights (enchanted armour, A3 D6 and body 2)
My lore is they are doomguard wannabes that haven't quite progressed yet!!!!!
I wouldn't know if it's underwhelming myself because MY PLAYERS HAVEN'T USED THEM ONCE!
We will start KK Quest 9 next week and they havet used fortune longsword or the phantom blade even once since getting them in quest 4 (I think the forge quest is #4).
Really ticks me off. I guess that green cloud in ROTWL will take both those things away from them heh heh.
Sorry for the rant! by the way speaking of Ogre Horde ... Does anyone else notice that ordering straight from the company often delays shipping by like a lot? It seems that store usually gets products to customers before the actual company does. I guess it's distribution.

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