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= one hit
= one hit & pushback
= cancels one hit



Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




Version History
1.81
Aug 24, 2023
Contains updates & bug fixes




HispaZargon wrote:And I have also detected some bugs:
In Q9, Notes E do not work correctly in the app because no Lunar Charm is given, instead of that appears a note telling you that you may use a Lunar Charm in a sorcerer's table which is wrong.
In Q5, Note C room, a splash tells us that the merchant had been rescued before having rescued which makes no sense. Nevertheless it does not affect the gaming experience beacuse it appears again when the merchant is actually saved later.
In Q2, Note C: if the goblin sees a non disguise Hero, he does not activate the falling block trap in the app as the questbook says will do, instead of that, the goblin in the app just runs through the corridor for attacking the Hero.
During the second and final combat against Magrian, she is able to use some special Dread Skills, apart of her Dread Spells list. Well, the use of this skills by the AI is not very well implemented. For example, she never uses in the app the skills "Consume Magic" or "Terror", and skill "Reflection" does not work exactly as written in the questbook (in the app it reflects a spell against the Hero who cast it -see picture below-, however the questbook says this skill reflects 'the damaged inflinged' which is a different mechanic). The skill "Shift Reality" is the only one I have detected as fully operational in the app, allowing Magrian to cast an extra Dread Spell on her turn.








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