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PROPHECY OF TELOR discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: PROPHECY OF TELOR discussion

Postby The Admiral » October 7th, 2023, 4:55 am

Nlinindoll wrote:
LucaRocks wrote:Yes, I think tiles and a Spirit Queen or Felmark minis would be a given. But like I have said many times before, Hasbro is AH' boss and they are very much into easy re-use. Reuse is all over their action figure lines like the plague.

I agree on the tiles. I would have liked an arena tile.

But the Spirit Queen IS the alt sculpt female Dread Sorceress.

And Melar.. Fellmarak .. Felmark…. Whatever his name is.. the orange Zargon’s Flame empowered Abomination. And the Fire Demon in PoT quest 4 of PoT is the orange translucent gargoyle. They gave us unique minis for every special character. Yes, unique sculpts would have been nice… but this way, they can get the mythic content into everyone else’s’ hands and keep the Questbooks the same as they were before.


Good points re PoT. I haven't really looked at this quest pack very closely yet and so couldn't comment. I am more familiar with SQT and so have posted my thoughts on figures in that quest pack in the SQT thread.


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Re: PROPHECY OF TELOR discussion

Postby The Admiral » October 7th, 2023, 11:11 am

HispaZargon wrote:Just to point the following about number of cards included in the new boxes, not sure if a picture of all of them has been taken in Essen or not:

POT features 14 cards are included in the box:

Attending to the Mythic Tier box material this expansion should have included the following:

5 Equipment cards (4 Potions from Alchemist's Shop and 1 Wand card)
8 Artifact cards (all of them the Spell Scrolls shown at the end of the questbook, no cards for Rod of Telekinesis nor Ring of Fortitude because they were already included in the Game System box)
1 Hero card for the Warlock
3 Warlock Spell cards.

It should be a total of 17 cards, so I guess they have reduced the number of Spell Scroll cards to just 5 instead of 8, hopefully they took care about the errata they had in the original version (they should have included a Lighning Bolt Spell Scroll and deleted the Water of Healing one, for example), and probably Courage, Fire of Wrath and Tempest ones have been also deleted because they would be already included in the SQT box, probably. This had been a risky decision because not all owners of POT pack should have also bought a copy of SQT, but I bet that's what they did.


SQT features 15 cards are included in the box:

Attending to the Mythic Tier box material this expansion should have included the following:

5 Equipment cards (4 Potions from Alchemist's Shop and 1 Rapier card)
6 Artifact cards (3 Spell Scrolls shown at the end of the questbook -Courage, Fire of Wrath and Tempest-, 1 Anti-Poison Quill, 1 Dust of Disappearance, 1 Rabbit Boots, no cards for Fortune's Longsword, Phantom Blade, Spell RIng and Orc's Bane because they were already included in the Game System box)
1 Hero card for the Bard
3 Bard Spell cards.

It should be a total of 15 cards, so seems correct. However, it would be really good seeing a new Equipment card for the SPEAR, because one is found in such adventure but its rules were not described in the quest notes. Well, probably they corercted it at least there, in the questbook (hopefully).


My two cents.


There are now images on Hasbro Pulse of all the cards. SQT cards are as you have stated (no spear).
PoT has an extra potion now. The 2 BP healing potion is now called Potion of Lesser Healing, and there appears to be another different healing potion. There are 4 artifacts (all scrolls) but I can't make out what they are.

Reading through the quest book, which I haven't actually done until now, it would appear that the other healing potion is perhaps the Elven healing potion found in Q12 (all BP's). The four scrolls will be Rock Skin, Heal Body, Lighting Bolt and Water of Healing. These were the only four I could find. I'm not sure why there are so many others in the back of the book?


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Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: PROPHECY OF TELOR discussion

Postby The Admiral » October 7th, 2023, 11:55 am

wallydubbs wrote:Somehow I missed it the first time around, the very first quest of this pack, Return to Melar's Maze, there are 3 chests on the board, none of them are marked or mentioned in the quest pack, so hopefully that's one thing they'll fix if they reprint this quest. I'm inclined to go with Mage of the Mirror's suggested fix that any unmarked chest holds 200 gold.
However also applying this to Lair of the Orc Warlord gives more gold in that chest then The quest objective is worth.


Yeah, that's a good call, especially as there isn't a lot of gold in these quests.


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Re: PROPHECY OF TELOR discussion

Postby JackieX » October 8th, 2023, 9:00 am

I wonder if they will make Rogar's Hall an online quest when Telor is released.
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Re: PROPHECY OF TELOR discussion

Postby Kurgan » October 9th, 2023, 11:56 pm

I'm hoping so, people will be speaking the name "Stephen Baker" in hushed whispers once again in greater numbers than before... might as well see what else he has written, but perhaps a warning that this is the CHALLENGE FOR THE GREATEST HEROES (as opposed to a test run for brand new "not-yet-heroes" like other "first quests" out there).

It's not "the Maze" and it's not "The Dark Company" but it's on the tougher side (and deserves to be in the App as much as any of the others!).


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Re: PROPHECY OF TELOR discussion

Postby Kurgan » October 10th, 2023, 12:30 am

I see the card art for the Wander has been changed (to look just like the "wand of magic" artifact than the glowing shard it was in the mythic box). Also the price has been increased from 125 to 200 gold coins. (see 29:59 vs. 1:39:34 of my unboxing of the Mythic set I wonder what other changes there are?


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Re: PROPHECY OF TELOR discussion

Postby The Admiral » October 10th, 2023, 4:24 am

Kurgan wrote:I see the card art for the Wander has been changed (to look just like the "wand of magic" artifact than the glowing shard it was in the mythic box). Also the price has been increased from 125 to 200 gold coins. (see 29:59 vs. 1:39:34 of my unboxing of the Mythic set I wonder what other changes there are?


125 was far too cheap for a weapon that could attack adjacent and ranged for 2 combat dice. Add in the demonform and she is the most powerful starting hero on attack and defence.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: PROPHECY OF TELOR discussion

Postby wallydubbs » October 10th, 2023, 9:23 am

It would be nice if the Wizard could buy it...


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Re: PROPHECY OF TELOR discussion

Postby SirRick » October 10th, 2023, 3:02 pm

The Admiral wrote:
Kurgan wrote:I see the card art for the Wander has been changed (to look just like the "wand of magic" artifact than the glowing shard it was in the mythic box). Also the price has been increased from 125 to 200 gold coins. (see 29:59 vs. 1:39:34 of my unboxing of the Mythic set I wonder what other changes there are?


125 was far too cheap for a weapon that could attack adjacent and ranged for 2 combat dice. Add in the demonform and she is the most powerful starting hero on attack and defence.


Powerful to start, but doesn’t improve at all. The Warlock is as strong as it is going to be from the first time you play it. Sure you can buy Bracers and give the Warlock the spell user and Wizard items, but those tend to be better used on other heroes.


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Re: PROPHECY OF TELOR discussion

Postby The Admiral » October 10th, 2023, 6:25 pm

SirRick wrote:
The Admiral wrote:
Kurgan wrote:I see the card art for the Wander has been changed (to look just like the "wand of magic" artifact than the glowing shard it was in the mythic box). Also the price has been increased from 125 to 200 gold coins. (see 29:59 vs. 1:39:34 of my unboxing of the Mythic set I wonder what other changes there are?


125 was far too cheap for a weapon that could attack adjacent and ranged for 2 combat dice. Add in the demonform and she is the most powerful starting hero on attack and defence.


Powerful to start, but doesn’t improve at all. The Warlock is as strong as it is going to be from the first time you play it. Sure you can buy Bracers and give the Warlock the spell user and Wizard items, but those tend to be better used on other heroes.


What "spell user and wizard items" are you referring to?


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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