There are at least 8 cards I don't know what they are yet. I'm curious to see what if anything has changed mechanically for the other cards (realizing that some CGI images might not be final):
-Magical Reference Chart (not a card, but still a mechanical change): Discard any Water Spell to disarm a discovered Fireburst Trap instead of just Tempest. See Dungeon Master's reveal
https://www.youtube.com/watch?v=q5E8jTJpxus (image captured and translated below, thanks Virg for sharing on HeroQuestFans discord)...
-Escape (Dread Spell) has changed to the NA GS wording. I think I inaccurately said before the old version you could only move to a previously explored square with your sorcerer, but originally it was ANY unoccupied square. Here now it would be based on what the designers said on the map, probably meaning the character vanishes from the board until you reach that new area instead of letting Zargon choose, as written.
Men-At-Arms changed to "Mercenaries" and match FH stats.
1991:
-Halberdier (6, 3, 3, 1, 2; 50 gold)
-Scout (Move 9, Attack 2, Defend 3, Body 1, Mind 2; 50 gold; search/disarm traps like Dwarf)
-Crossbowman (6, 2, 3, 1, 2; 75 gold; ranged attacks)
-Swordsman (4, 4, 5, 1, 2; 75 gold)
2026: (parts in italics are speculative, being obscured... guessing match to FH)
-Halberdier (6, 3, 3, 2, 2; 75 gold, diagonal attacks)
-Scout (9, 2, 3,
2, 2; 50 gold; search/disarm like dwarf)
-Crossbowman (
6, 3, 3, 2, 2; 75 gold; ranged attacks)
-Swordsman (5, 4, 5, 2, 2; 100 gold)FH has 2 each of female Scout & Halberdier, male Crossbowman and Swordsman (in gray).
WOM will have female Swordsman and Crossbowman, male Scout and Halberdier. Each mercenary type has one of each of three colors... dark blue/black (varies with image but presumably matching the five evil wizard figures), heroic red, or purple/magenta (matching the Sir Ragnar figure in the same set). Specific meaning of the colors (if any) is not yet known.
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