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JUNGLES OF DELTHRAK discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: JUNGLES OF DELTHRAK discussion

Postby Jelsabob » June 4th, 2024, 5:20 pm

SirRick wrote:I know d&d rules consider weapons like Daggers and Hand Axes as melee weapons, that can the thrown, but are not considered ranged weapons. This is HeroQuest so it could be different.

Well the dagger & spear in Hero Quest counts as both melee & capable of ranged. Unless they get more specific it’s open to interpretation whether the thrown part of that is just disabled with Berserker. So if I’m not mistaken the only truly ranged weapon heroes can buy is the crossbow? I think they just want to avoid abuse of skills to make the crossbow somehow shoot better with Enrage or Retaliation.
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Re: JUNGLES OF DELTHRAK discussion

Postby Kurgan » June 4th, 2024, 6:02 pm

I'd say he doesn't get to throw those weapons, only use them in melee mode. Thanks ABNB and Lucarocks!

Have we seen a better view of the Sapphire Skull text?


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Re: JUNGLES OF DELTHRAK discussion

Postby wallydubbs » June 5th, 2024, 12:27 am

Even though Daggers and Hand Axes can be used as a 1 time range weapon, I feel they are restricted from being thrown. However he could still battle with them for a melee attack... But why would he do that if he starts off with a Broadsword? Odds are he'll upgrade to battle-axe and just use that


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Re: JUNGLES OF DELTHRAK discussion

Postby Kurgan » June 5th, 2024, 10:07 am

Amalgamash has posted his own summary of the total reveals and comments @Ashquest !

New details and things have been clarified between his and mine so there are new things to contemplate. I'm not sure if he caught the last few but I'm still watching... always worth it. |_P

Shout out to the folks on Reddit who also passed along many of the photos, and Always Board Never Boring who got out some stuff early and then summarized and theorized later with a very popular video once again HERE.

ABNB was actually there and this is his SECOND video covering the info, so he may have new stuff you haven't heard other places up to that point, so check it out!


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Re: JUNGLES OF DELTHRAK discussion

Postby Otzma » June 5th, 2024, 2:51 pm

Does anyone know how a heroe can get rid of a spawnling tile from his character card?
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Re: JUNGLES OF DELTHRAK discussion

Postby LucaRocks » June 5th, 2024, 4:46 pm

I assume you can attack them and they will die if you roll at least one skull (they don't defend).

Would make them annoying as you would have to spend an action for each one. Maybe I'm wrong and someone can correct me.
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Re: JUNGLES OF DELTHRAK discussion

Postby TheLastChaosWarrior » June 5th, 2024, 6:15 pm

No, H axe and spear are NOT ranged weapons, they are melee weapons that can be thrown, a subtle, but distinct difference.
A ranged weapon is one designed solely for shooting or firing at targets at distance.
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Re: JUNGLES OF DELTHRAK discussion

Postby Farwatcher » June 5th, 2024, 6:35 pm

LucaRocks wrote:I assume you can attack them and they will die if you roll at least one skull (they don't defend).

Would make them annoying as you would have to spend an action for each one. Maybe I'm wrong and someone can correct me.


I haven't seen anything about this, but I'd make the same assumption. What I'm curious about is whether other heroes should be able to attack a spawnling on someone else's character card, and if there's any risk in doing so.

If there's no official rule, I'm going to say that the hits from one attack can be split across multiple spawnlings on a character card -- but if a different hero is making the attack, excess hits count as an attack against the spawnling-afflicted hero. :twisted:
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Re: JUNGLES OF DELTHRAK discussion

Postby Jelsabob » June 5th, 2024, 8:18 pm

As others have said, I have yet to see the way to deal with the Spawnlings. Do you just spend an attack to get rid of them 1 at a time or as a group? It’s very similar to an idea I had to bring tiny creatures like spiders, snakes, & rats into the game. Individual or swarm can get on a hero’s space & climb their body, no defense against their attack, & have to either throw them off like breaking a Yeti hug but easier, or spend time crushing each individual via 1 dice unarmed attack. Like Farwatcher said, an ally could try to help with their weapon, but risk extra damage going to the hero. I’d say hitting a tiny creature that isn’t crawling on you is not always the easiest thing to do, altho I suppose Hero Quest would commonly just say whatever your attack dice determine is the answer to that.
I think these critters would make great hazards simply traveling thru a jungle, falling from trees & such.

I see they’re bringing in Cthulhu-type stuff with that figurine hazard.

P.S. Unthreatened movement was introduced I think in the Frozen Horror online download quest, Into the Northlands. They called it Playtest rules, guess they decided to take that up a level to legitimate rules.
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Re: JUNGLES OF DELTHRAK discussion

Postby QorDaq » June 6th, 2024, 6:50 pm

Speaking to the Spawnling question; My first thought before seeing any discussions on the matter, was that their lack of Defense, but inclusion of Body Points, implied that they were susceptible to normal attack.

In keeping with the overall simplicity of the HQ core rules, I wouldn't have even considered overflow damage impacting an infested Hero. This logic is mostly based on the contemporary (2021+) rules not having any sort of "Friendly Fire" despite huge and ranged weapons being wielded in very tight spaces without damaging allies.

Thematically, I can see the allure, and certainly the ease of homebrewing HQ is an oft touted feature of the game. I have myself, raised the point frequently.

In the case of Spawnlings, perhaps AH have invited us to consider the notion of alternate rules based on a chosen difficulty level, not to mention unthreatened movement, or as mentioned already variable ways to play Yeti Hugs..

With this in mind, having overflow damage vs Spawnlings, bleeding over onto a Hero, could fall into an "Advanced" rule category, or perhaps a higher than "Normal" difficulty level. Something I wouldn't employ with young or new players, simply because BP are such a limited player currency.

Generally speaking, with the exception of the too bright green color of our new "Jungle Faction", (I'd have preferred something a bit less jarring), I'm quite intrigued to add Jungles or Delthrak to the pile, and really stoked in the approach that AH have taken here. Not to mention my appreciation for HQ's continued development--so far anyway, none of us know the longer term future of the game's development cycle.

Looking forward to September.
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