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Orc26 wrote:Bard play test has wording in it that makes it seem as if they have decided that shields are not metal. Guess the druid can use shields according to this lodgic.
also poor pixie: bard gets a spell that heals all heroes he can see 2 body points, while you can choose to heal no one to point out traps...


Orc26 wrote:Bard play test has wording in it that makes it seem as if they have decided that shields are not metal. Guess the druid can use shields according to this lodgic.
Orc26 wrote:also poor pixie: bard gets a spell that heals all heroes he can see 2 body points, while you can choose to heal no one to point out traps...


Nikki Dawes wrote:When I was asked to create the druid character, I knew I wanted to start with a succulent. They are hardy, drought-resistant plants, which I thought was a good fit for a strong and battle-ready character. I also wanted to keep a lot of rounded shapes in the overall design to contrast with other characters. I included this with the way her hair wraps around the succulent headpiece, the rounded forms of the braid itself, the curved lines of her body markings, and her soft body shape. I also wanted to keep her clothing simple and something that she could quickly move around in, so I actually based her simple leather top and bottoms on gym clothes (with some fancy leaf adornments).
Doug Hopkins wrote:In popular culture, druids are known to cast nature spells, heal and defend their allies in the form of savage beasts. Nikki Dawes’s art features a tiger-like arm and claws, which inspired me to endow this new hero with a shapeshifting spell. I want our Druid to be situationally comparable in power to the Barbarian, but at the cost of their action economy and resources. I’m continuing to explore the idea that there is a condition that would allow you to recover a spell – for example, Shapeshift for this hero – that you have already cast.
The Druid has comparable statistics to the Elf. They can use most weapons in the game but their armor is limited. They will rely of their own spells and the spells of their allies to keep them healthy.
The illustrations above are the game art for the Druid’s three spells:
• Shapeshift
Shapeshift grants you 1 extra Attack and Defend dice. The spell is broken when the hero suffers 1 point of Body damage. Regain this spell when your Body Points return to their starting number.
• Pixie
This spell conjures up a Pixie who will do one of the following: Restore up to two Body points that have been lost to one hero or search. The Pixie will reveal all traps and secret doors in any location you can "see."
• Lifeforce
This spell may be cast on any one hero, including yourself. Its magical power will immediately restore up to 4 lost Body Points, but it does not give a hero more than their starting number.
The idea here is that the Druid can fulfil a melee protector role in their quest with the use of their Shapeshift spell. Hopefully they can regain this spell with a combination of spells, potions, and teamwork.


Cael Darkhollow wrote:how about shape shift into [insert animal type] and gain specific aspect of that animal temporarily for a variety of beasts? Great cat, bird of prey, stag, etc.
how about a 'restore wood to life' spell creating little tree creatures out of doors, chests and tables that can manipulate the environment or aid in combat? or alternatively living tables and chairs...
most of the elemental spells for the wizard and elf in the basic game seem more "druidy" than this paltry selection offered by Doug Hopkims.


Orc26 wrote:I was just double checking that changing into a bear/person/thing made her better at shooting crossbows... because I feel like that is a little bit off from how they wanted the spell to work.




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