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Magical traps based off spells

Discuss other HeroQuest expansion topics that do not fit into the above categories.

Magical traps based off spells

Postby drathe » February 17th, 2009, 11:19 pm

Several weeks ago in a conversation with Jon Usiak, he passed on a simple idea to me.

Image

Jon Usiak wrote:When someone steps on it, it travels in the direction of the bolt (can be placed in a diagonal direction too!). It travels every space until it hits a wall, door, etc. Just like the spell. It can only be disarmed by a spellcaster. He must disarm it as if using the Dispell spell...
Otherwise the Hero rolls two red dice and adds to Mind and Zargon rolls two and adds to Mind. Casters with 0 Mind can add a certain number, based on the difficulty of the caster specified by Zargon, to the roll (or in my case, add their level). If Wizards result is higher trap is disarmed.


Such a simple idea that breeds a whole lot of possibilities. I for one, would make it a magical trap that can't be searched for (pale green coloured icon), but the Hero can defend by a roll of Combat Die for each Mind Point. For each Black Shield rolled, the damage is reduced by one.

There are several other spells that could be used as magical traps as well. Ball of Flame, Cloud of Chaos would be a sweet one, lots to choose from.

I haven't placed this icon on Ye Olde Inn yet. I'll have a Map Icon page up soon(ish), but right now I'm collecting other icons to fill the page better before I upload it. If anyone has any of their own to share, send them to me and I'll add them to the page.

Also, if anyone wishes to grab the actual icon before the page is up, just let me know (email or PM) and I'll send it to you.
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
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Re: Magical traps based off spells

Postby Milk » April 4th, 2009, 12:20 am

Years and years ago when I used to craft my own quests, I did this very thing, converting Chaos Spells into searchable/unsearchable traps (depending on the situation and the spell/trap). But i love the additional idea that only magic users can disarm it - never thought of that. It's also neat to see a tile/icon to further enhance what can make for great magic traps.
"There should always be barbarians to the north."
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Re: Magical traps based off spells

Postby drathe » April 4th, 2009, 12:27 am

We've recently added a Quest Map Tools page here at Ye Olde Inn. Hopefully in the near future we'll see more fun and unique icons added.
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Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
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drathe
The Bastiferous!

Innkeeper
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Posts: 2935
Images: 103
Joined: August 16th, 2008, 2:55 pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
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Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member


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