Jon Usiak wrote:When someone steps on it, it travels in the direction of the bolt (can be placed in a diagonal direction too!). It travels every space until it hits a wall, door, etc. Just like the spell. It can only be disarmed by a spellcaster. He must disarm it as if using the Dispell spell...
Otherwise the Hero rolls two red dice and adds to Mind and Zargon rolls two and adds to Mind. Casters with 0 Mind can add a certain number, based on the difficulty of the caster specified by Zargon, to the roll (or in my case, add their level). If Wizards result is higher trap is disarmed.
Such a simple idea that breeds a whole lot of possibilities. I for one, would make it a magical trap that can't be searched for (pale green coloured icon), but the Hero can defend by a roll of Combat Die for each Mind Point. For each Black Shield rolled, the damage is reduced by one.
There are several other spells that could be used as magical traps as well. Ball of Flame, Cloud of Chaos would be a sweet one, lots to choose from.
I haven't placed this icon on Ye Olde Inn yet. I'll have a Map Icon page up soon(ish), but right now I'm collecting other icons to fill the page better before I upload it. If anyone has any of their own to share, send them to me and I'll add them to the page.
Also, if anyone wishes to grab the actual icon before the page is up, just let me know (email or PM) and I'll send it to you.














