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Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Wednesday March 27th, 2013 1:45pm
by Daedalus
A Vassal game is mostly inconvenient for me, as I'm based in Taiwan.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Wednesday February 12th, 2014 7:22pm
by CVel
Hey, first of all, Lurchbrick the module is absolutely great!
I started to play with it yesterday and it was amazing!

I have some questions, though. Can I add something to it? Like Equipment Cards?
I would like to add another type of dice too. I think it should be more complicated to do, but if it is possible, I would like to try.

Furthermore, I have nothing else to "complain" but the few traps missing, already mentioned.


Great job!

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Thursday February 13th, 2014 1:54am
by LurchBrick
Yes, you can add anything to the module that you wish as an extension. That way you can just pass around to your players the new additions you've made and everyone would not have to redownload the entire module.

Or you can give me a list of enhancements to add to the main module and I can add them in myself. I now have some time to do this as I see there have been some outstanding requests that I've forgotten about. ;)

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Thursday February 13th, 2014 11:28am
by CVel
Great!

How can I add things? I have to start edit mode, right? And then what? How can I add card, i.e.?

And I can give you a list, but it could take a while, because I create somethingsā€¦ I wrote them down, and it has 8 pages =P
But why it could take a while, after all? Because I'm brazilian and it is all in portuguese, so I have to translate it to give to you. I don't know if you're really interested on all of it. I create some equipment, weapon's upgrades, character evolution, habilities, bonus, etc.

I'll see what could be interesting to give to you, translate and then send it to you as soon as possible, ok?

Meanwhile, I want to add somethings by myself.

Thanks for the quick response, I'm really glad =]
I was thinking that maybe I would get no response after all, by all the time that has been passed since last post.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Thursday February 13th, 2014 7:09pm
by LurchBrick
Yes, you need to use edit mode. The simplest way to create a card would be to copy one that already exists and use that as a template.

For details on how to use the Vassal program, either read the documentation or go to http://www.vassalengine.org/forum/ and ask for specific details there. Just use some trial and error and hopefully you'll work things out.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Thursday February 13th, 2014 10:24pm
by CVel
Yeah, thanks!
I've found in this afternoon and tried somethings already. They're working =]

Something you're interested in? Weapons, maybe? I'll translate somethings that I've made and send them to you, ok?

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Thursday February 13th, 2014 10:57pm
by LurchBrick
Please do send them and I'll see about placing them into the main module.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Friday February 14th, 2014 9:06am
by LurchBrick
drathe: I had a look back through this thread and saw your suggestions for improvements, such as:

Markers for the teleport trap A & B squares.
Marker for the Hurricane trap and the X mark for its trigger square.
Separate trigger and trap markers for the swinging blade (allowing them to be placed in other directions, such as diagonally, or have the trigger be the middle square, etc.)

Are you able to provide me with the appropriate graphics for these requests? I can then add them to the module in the next update.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Friday February 14th, 2014 11:02pm
by drathe
LurchBrick wrote:drathe: I had a look back through this thread and saw your suggestions for improvements, such as:

Markers for the teleport trap A & B squares.
Marker for the Hurricane trap and the X mark for its trigger square.
Separate trigger and trap markers for the swinging blade (allowing them to be placed in other directions, such as diagonally, or have the trigger be the middle square, etc.)

Are you able to provide me with the appropriate graphics for these requests? I can then add them to the module in the next update.

Yes. I can do that.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: Wednesday June 18th, 2014 1:51pm
by Bob-Bob
Sorry to bump a thread from so long ago, but I have a few queries/suggestions myself.

- All the cards are set to the US version of the game by default. How come there isn't a way to change them to the European version of the game, if somebody wanted to play using European rules?
- How come the Morcar/Zargon player doesn't have a way to look through/alter the Treasure Deck outside of drawing all the cards one by one?
- Some of the Treasure Cards from the European version are missing. Were there ever plans to add these?
- I think the inventory windows should include an actual character sheet, for completeness' sake. Maybe allow an option for the US or European character sheets if one wants.
- The public Notes window is a bit problematic since any player can be a wad to the Morcar/Zargon player and erase what he's written or something like that. I think maybe there should be an option to publicly display the notes page but not allow other players to edit them.