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Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: February 14th, 2013, 5:49 pm
by Patroclus
It’s nice to use the magnifier to view all the board as drathe did.
Image

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: February 14th, 2013, 8:20 pm
by torilen
Patroclus - thanks, that helped a lot. I looked at the bottom and was able to move the border up.
AND LOW AND BEHOLD...there was the board. Very cool.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: February 14th, 2013, 10:26 pm
by drathe
Lurchbrick...

Discovered a major bug with this new version. :?

When placing a piece that is tile, or furniture (everything except a miniature), once you deselect the piece, or place another, you have no access to the previous pieces to move them, remove them, make them invisible, or appear, etc. They become totally dead as they are once you deselect them or place another piece.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: February 14th, 2013, 11:46 pm
by LurchBrick
That's not a major bug, that's a major feature. :)

To select a tile or piece of furniture once it has been placed on the board, you need to hold down the "Shift" button and then click on the piece. This stops players accidently selecting tiles or furniture when they're clicking on the map.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: February 15th, 2013, 12:59 am
by AerynB
LurchBrick wrote:That's not a major bug, that's a major feature. :)

To select a tile or piece of furniture once it has been placed on the board, you need to hold down the "Shift" button and then click on the piece. This stops players accidently selecting tiles or furniture when they're clicking on the map.

Well, I'll be darned. It worked! You thought of everything, Lurch. |_P

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: February 16th, 2013, 2:39 am
by drathe
Thanks for the clarification Lurchbrick. Works like a charm. I remember there being trouble with some of the tiles moving around accidentally before. Great idea making them lock with Shift allowing them to unlock.

Got my board all set up now. Discovered a couple things that could be added and/or changed in the next version.
  1. Markers for the teleport trap A & B squares.
  2. Marker for the Hurricane trap and the X mark for its trigger square.
  3. Separate trigger and trap markers for the swinging blade (allowing them to be placed in other directions, such as diagonally, or have the trigger be the middle square, etc.)

Really like the extension module idea. But, gotta play with some of these new additions first before adding fan stuff.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: February 18th, 2013, 5:45 pm
by Pringle9984
I'm new to the forums but an old HeroQuest player, it was my favourite game growing up and I've also wanted to play through it all properly - alas the various people I know that I'd play it with are scattered around the globe however. We've had the odd game of Battlestar Galactica on Vassal and have always talked about doing HeroQuest, finally we arrange to give it a go and with some sort of fated timing Lurchbrick updated it to 0.9 just days before we played.

Now it's a little drawn out and boring, and it's my first proper attempt at this kind of thing, but here is a recording of our very first session; it's two hours in total and one of the players couldn't make it thus the same player controls both the barbarian and the wizard.



Had a bit more of a play with the recording software so I'm hoping for our next session things will look alot better. If nothing else you can flick through it to get a bit of an idea of how Vassal works.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: February 23rd, 2013, 4:39 am
by Patroclus
Gratz for the smooth run, and this goes to your players too. It was a real challenge for them to learn how to play HQ via vassal! Though that’s why it takes 1h and 20min (that’s when they’ve found the stairs... and if you remove the 10 starting minutes explaining the rules it is 1h and 10min). If they knew the rules and the spell cards etc it could be finished a lot faster but not less than 1 hour. This is the average time a quest takes in real table. Also, the bad about “the maze” quest is that the soloing heroes can waste a lot of time in each room, so I think it is the worst quest to start with.

ps: About the wizard, you could suggest him to use the sleeping spell or the tempest to bypass some orcs.

Thanks for the sharing |_P

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: March 24th, 2013, 2:45 am
by mikemacdee
Does anyone still get on this these days? I grabbed it off the 'net, but haven't installed it yet.

Re: Lurchbrick's HeroQuest module for VASSAL

PostPosted: March 24th, 2013, 3:50 pm
by Patroclus
No, I don’t believe that anyone from the forum are using vassal with other members. That’s why I am saying to do an event if we want to. But I can’t organize it due to limited free time.