Inspired by “The Duel” mode of play from Golden Axe (home editions)
Possible option to have a hero versus hero mode…TBC.
Choose your hero (using starting stats 2AD+2DD): Barbarian, Dwarf, Elf (Not Wizard)
You cannot heal or use any magic or potions.
You gain the reward on completion of the level indicated.
The Arena is the Central Room
Hero starts in one corner, monster in the opposite corner, where multiple monsters they must be placed next to (adjacent) to the first monster in the corner square.
Hero gets first turn and moves 2D6 as usual, monsters move as usual.
If you die then "Unfortunately, you are defeated on the way to glory. Let's try another Duel."
If you defeat the Gargoyle, then “Congratulations! You’ve won against all your enemies. You are the master of combat”.
Level / Round | Opponents (D6 = 1-4) | Opponents (D6 = 5-6) | Reward
1 | Orc | Zombie
2 | 2x Goblins | 2x Skeletons | Spear (2AD, Diag)
3 | Orc + Goblin | Skeleton + Zombie
4 | 3x Goblins | 3x Skeletons | Shield (+1DD)
5 | Fimir or Troll | Mummy
6 | Orc + 2 Goblins | Zombie + 2 Skeletons | Broadsword (3AD)
7 | 2 Orcs | 2 Zombies
8 | Dread Warrior | Dread Warrior | Helmet (+1DD)
9 | 2 Orcs + 1 Goblin | 2 Zombie + 1 Skeleton
10 | Fimir or Troll + 1 Goblin | Mummy + Skeleton | Longsword (3AD, Diag)
11 | 6x Goblins | 6x Skeletons
12 | 3x Orcs | 3x Zombies | Battle Axe (4AD)
13 | 2x Trolls or Fimir | 2x Mummies
14 | 2x Dread Warriors | 2x Dread Warriors
15 | Gargoyle | Gargoyle | Golden Winner's Cup (filled with a Potion of Healing presumably)
Be aware I haven’t play tested this at all, so I have no idea whether it is balanced or not, but I'm confident it isn't.