Hi,
I have already analyzed the difficulty of
Jungles of Delthrak expansion using my preliminar model.
BEWARE, THERE ARE VERY EXPLICIT SPOILERS AHEADI have estimated that
Total Difficulty of the expansion is between 92250 and 105949 DPs, depending which one of the 10 posible combinations of quests the Heroes choose, but all of them have 9 Quests in total. Here you have the results I obtained for the rest of official expansion packs under HQ21 rules, for comparison purposes:
1.-
The Frozen Horror (9 Quests): 169040 DPs
2.-
The Mage of the Mirror (9 Quests): 136336
3.-
Rise of the Dread Moon (9 Quests): 114416 DPs
4.-
Jungles of Delthrak (9 Quests): 99184 DPs (Average value of the 10 posible combinations of quests)5.-
Against the Ogre Horde (10 Quests): 93487 DPs
6.-
The Crypt of Perpetual Darkness (10 Quests): 64954 DPs
7.-
Spirit's Queen Torment (14 Quests): 62284 DPs
8.-
Return of the Witch Lord (10 Quests): 61980 DPs
9.-
Basic Game (14 Quests): 60012 DPs
10.-
Kellar's Keep (10 Quests): 56842 DPs
11.-
Prophecy of Telor (13 Quests): 55864 DPs
However, in terms maximum average difficulty per quest, the difficulty ranking of each quest pack would result in the following:
1.-
The Frozen Horror: 18782 DPs/quest
2.-
The Mage of the Mirror: 15148 DPs/quest
3.-
Rise of the Dread Moon: 11442 DPs/quest
4.-
Jungles of Delthrak: 11011 DPs/quest (Through the most difficult quests path)5.-
Against the Ogre Horde: 9349 DPs/quest
6.-
The Crypt of Perpetual Darkness: 6495 DPs/quest
7.-
Return of the Witch Lord: 6198 DPs/quest
8.-
Kellar's Keep: 5684 DPs/quest
9.-
Spirit's Queen Torment: 4449 DPs/quest
10.-
Prophecy of Telor: 4297 DPs/quest
11.-
Basic Game: 4287 DPs/quest
... and online official quests ranking:
1.
Online Quest -1 - Rogar's Hall (1 Quest): 9480 DPs/quest
2.
Online Quest 1 - Forsaken Tunnels of Xor-Xel (1 Quest): 6523 DPs/quest
3.
Online Quest 2 - Into the Northlands (1 Quest): 5315 DPs/quest
4.
Online Quest 3 - Knightfall (1 Quest): 5027 DPs/quest
5.
Online Quest 0 - New Beginnings (1 Quest): 3719 DPs/quest
And here you have a chart where you can see how the difficulty is being increased through Quests of
Jungles of Delthrak expansion. Notice that this chart only corresponds to the most difficult combination of quests within the 10 posible different paths that the Heroes may choose during the games:
HZ-model_v0100_HQ21_JoD_Total_Difficulty_2024-07-24.jpg
The following chart shows a comparison of how difficult are the quests of Jungles of Delthrak expansion depending on which quests path the Heroes choose. Really interesting to see that Conclusion Paths A & C resulted in a cuasi-equal value of total difficulty, and only choosing Path B the final battle of the expansion is much difficult. Therefore, the most difficult posible path then resulted to be if playing Quest 3, Quest 7 and Quests 13 & 14 (Path B):
HZ-model_v0100_HQ21_JoD_Total_Difficulty_All_Paths_2024-07-24.jpg
Here you have another chart with the difficulty of all released HQ21 quests and expansions up to now, ordered in the official chronological order defined by Hasbro:
HZ-model_v0100_HQ21_Quests_Total_Difficulty_Chrono_2024-07-24.jpg
And here the same chart but also adding the missing legacy classic EU quest packs adapted to NA stats and rules (Wizards of Morcar/Zargon and The Dark Company):
HZ-model_v0100_HQ21_Quests_Total_Difficulty_Chrono_with_Classic_2024-07-24.jpg
Well, with all the postprocessed data in hand, I think the overall difficulty of JoD expansion can be considered similar to RotDM... but always having in mind that it will depend a lot about which quests the Heroes decide to play.
I think the different paths design has been well designed, playing Quest 7 instead of Quest 6 means a sensible difficulty increment for example, but if the Heroes success, it will give access them to play Quests 15 & 16 which are not as difficult as Quests 13 & 14 but will reward them quite well too.
As far as I have observed, the main new actual challenges that the Heroes will face in this new expansion of JoD are the Spawnlings and the sometimes big number of big creatures like Blighcrawlers and Serpents. Channel Dread spellcasters, like Blightweavers, when combined with Crystal Clusters will be also dangerous for the Heroes it they are in big groups. New minor traps like the hindering terrain tiles will be also a pain sometimes for the Heroes, I think. The rest of new additions I think are not so challenging... well, the VERY BIG CREATURE of Quest 14 could be a problem too of course, but its no Movement stat could give the opportunity to the Heroes of having good advantages in their tactics, especially if they bring good ranged weapons/spells.
And finally, as always I would like to remember that this Difficulty Model is still a preliminary version with lots of limitations, so its results may not be as accurate as we would like to.
The current version of this model only considers the number an type of Monsters and number and type of Traps potentially found by the Heroes in each Quest. This model does not still consider the rest of matters of the game which could affect to the difficulty, like very special events or abilities, if the heroes can visit the Armory before the quest or not, how many aids the Heroes find (companions, potions, artifacts, etc.), Wandering Monsters, how many gold they find, how powerful are the spells of each spellcaster (the model only accounts the number of spells), etc.
The aim of this model was only trying to give a quick idea of how difficult is each quest and quest pack in those terms, but always looking for simplicity (at least on this stage of the project).
Nevertheless, in my humble opinion I think the result obtained by the model for
Jungles of Delthrak expansion are quite interesting from a comparative perspective, if we look to the results obtained for other quest packs, following the same criteria.
I wish you will enjoy this data.
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