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New Heroquest online Tool!

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New Heroquest online Tool!

Postby ThatMoustachio » May 3rd, 2019, 12:50 am

Hi, Everybody!
I have been working on a fancy online, collaborative sheet that you can use to manage your Heroes, enemies, and even build your own rules in a bit to enhance the game. The automation I baked into the sheet should make player management easy, shareable with your entire crew (no more learning over to see your buddy's Hero sheet), and viewable by Zargon/Mocar.

All I ask is that you save your own copy to your own google sheets/drive so that when you make changes, it doesn't mess with the main published sheet. Your fellow players will be able to access your version directly from google sheets, and adjust/see real time the other Heroes' stats and items.
Here is the link to the folder, where I will add new versions of the sheet as more feedback comes in from you guys!
http://bit.ly/MrMstchioHQ

Please spread this to any of your fellow Heroquest fans, and please submit feedback; I'd really like to make this sheet even better as time progresses!
Not gonna lie, this was a labor of love, and I probably spent too much of my life on it, but DAMN am I proud.
Image Image Image Image

Thanks for checking it out and keeping this game alive!
Last edited by Daedalus on May 9th, 2021, 3:29 pm, edited 2 times in total.
Reason: moved topic from General HeroQuest Discussion room
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Re: New Heroquest online Tool!

Postby Stoner81 » May 3rd, 2019, 9:08 am

Impressive... most impressive!

|_P |_P |_P |_P

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Re: New Heroquest online Tool!

Postby Thor-in » May 3rd, 2019, 2:21 pm

Stoner81 wrote:Impressive... most impressive!

|_P |_P |_P |_P

Stoner81.



Okay Vader, lol

Yes it does look impressive, nice work.
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Re: New Heroquest online Tool!

Postby cornixt » May 3rd, 2019, 2:25 pm

Which ruleset did you use? I don't recognise these differences.


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Re: New Heroquest online Tool!

Postby ThatMoustachio » May 3rd, 2019, 7:25 pm

cornixt wrote:Which ruleset did you use? I don't recognise these differences.


Supplements to the vanilla rules are added in there; you are correct; while I enjoy my rules, you can easily remove them for your games if you wish!
In Vanilla, there are no synergies, no passive/active skills, no physique traits, and none of the extra classes.

The rules I have in there I either came up with or found on various forums and sites. I can't remember, exactly, where each came from, though.
I have a hidden tab called "Random Rules" where I gathered various house rules I have either built into the game, or want to add. If you'd like, the next update I do can have a tab just for adding all the house rules in one easy to see place!

I'll post some of them here if you'd like:
Synergies (Explained in sheet,I try to keep the classes balanced with these, e.g. Warlock/Wizard combo allows for POWERFUL spells, but not half your team can die easily and could be killed in 1 hit)

Physical traits (get a small bonus/hindrance based off of max BP of character)

Active/Passive skills (Allows each Class I've created to be more unique and useful)

Undead are reanimated, even if felled. When ""killed"", an undead is laid down on a square, but doesn't block movement or line of sight. 1Ad is rolled for each killed undead on Zargon's turn; Skull: Reanimated, Shield: Nothing, BS:Corpse explosion.
Reanimated dead are slain when a Hero moves onto the slain undead's square, using an action to end it." Use printed token to signify fallen enemy square. (Print these, each undead enemy!)

Curses: With some quests, A Shaman or Artifact may be cursed, causing ill effects until it is killed/destroyed
Shield: Every BS rolled by a Hero while attacking negates a skull on that roll.
Enfeeble: Roll one less Combat dice per combat

MP - When reduced to 0 MP, Hero is no longer able to use any skills. Any MP loss beyond 0 is suffered as body damage.

Changing weapons cost one action

If a player dies, should we be able to resurrect with Gold between quests? in order to rez, a hero must pick up the body, halving movement and AD/DD. Dropping the body and picking it up cost one action each.

I'm also playing with the idea that Zargon gets a special move or bonus every, say, five rounds or so. This puts a rush on the Heroes, makes red-die movement when no enemies are on the board more impactful, and makes being Zargon a hell of a lot more fun.

Let me know what ya think! or use the form to suggest more house rules and such I can add to the sheet.
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Re: New Heroquest online Tool!

Postby Stoner81 » May 6th, 2019, 7:49 am

Thor-in wrote:
Stoner81 wrote:Impressive... most impressive!

|_P |_P |_P |_P

Stoner81.



Okay Vader, lol

Yes it does look impressive, nice work.


Glad somebody got it :D

|_P |_P |_P |_P

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