cornixt wrote:Which ruleset did you use? I don't recognise these differences.
Supplements to the vanilla rules are added in there; you are correct; while I enjoy my rules, you can easily remove them for your games if you wish!
In Vanilla, there are no synergies, no passive/active skills, no physique traits, and none of the extra classes.
The rules I have in there I either came up with or found on various forums and sites. I can't remember, exactly, where each came from, though.
I have a hidden tab called "Random Rules" where I gathered various house rules I have either built into the game, or want to add. If you'd like, the next update I do can have a tab just for adding all the house rules in one easy to see place!
I'll post some of them here if you'd like:
Synergies (Explained in sheet,I try to keep the classes balanced with these, e.g. Warlock/Wizard combo allows for POWERFUL spells, but not half your team can die easily and could be killed in 1 hit)
Physical traits (get a small bonus/hindrance based off of max BP of character)
Active/Passive skills (Allows each Class I've created to be more unique and useful)
Undead are reanimated, even if felled. When ""killed"", an undead is laid down on a square, but doesn't block movement or line of sight. 1Ad is rolled for each killed undead on Zargon's turn; Skull: Reanimated, Shield: Nothing, BS:Corpse explosion.
Reanimated dead are slain when a Hero moves onto the slain undead's square, using an action to end it." Use printed token to signify fallen enemy square. (Print these, each undead enemy!)
Curses: With some quests, A Shaman or Artifact may be cursed, causing ill effects until it is killed/destroyed
Shield: Every BS rolled by a Hero while attacking negates a skull on that roll.
Enfeeble: Roll one less Combat dice per combat
MP - When reduced to 0 MP, Hero is no longer able to use any skills. Any MP loss beyond 0 is suffered as body damage.
Changing weapons cost one action
If a player dies, should we be able to resurrect with Gold between quests? in order to rez, a hero must pick up the body, halving movement and AD/DD. Dropping the body and picking it up cost one action each.
I'm also playing with the idea that Zargon gets a special move or bonus every, say, five rounds or so. This puts a rush on the Heroes, makes red-die movement when no enemies are on the board more impactful, and makes being Zargon a hell of a lot more fun.
Let me know what ya think! or use the form to suggest more house rules and such I can add to the sheet.