by iKarith » Sunday April 18th, 2021 3:56am
If nothing else … I hate Java. I HATE Java. I mean, I love the language, I just absolutely hate its standard library, Swing should be taken out and shot, drawn, quartered, burned and then really hurt. The notion of naming things with five layers of org.domain.division.department.section.team.project.component.class is IDIOTIC and not even in the most corporate bureaucratic IBM middle-manager's wet dream would it have ever been a good idea, and … Oracle literally bought the rights to Sun's Java implementation and then claimed they owned the concept of a standard API description.
Nerd to English on that last one: Oracle bought Sun, a company that … made rulers. And then they claimed they owned the CONCEPT of a f**king inch, and anyone who implemented something using inches was subject to their whims. (The Supreme Court just slapped them upside the head with a semi truck over that idiocy, but the fact is that dealing with the Oracle who tried to pull that is the cost of doing business if you use Java.)
Basically, as much as I like the C-like language with in my opinion a sane class model when compared to C++, e.g. with prototypes and implementation instead of the nightmare that is C++'s inheritance model, no, Java can die in a fire.
(I'm passionate about programming languages. This surprises anyone at this point?)
Once upon a time, Heroscribe was available in Python. There was some effort to remake Heroscribe in Python 3 with Qt. I mean something written in modern Python to replace it for my use. If I am working on it myself, it'll be probably wx-based and support SVG components (only) so … not everything from the old HeroScribe will work without vectorizing it. If others are working on it, it'll be Qt-based because that effort got started and then kinda stalled a bit.
Mostly it comes down to I know more wx than Qt. If I'm working with a group, I'll spend the time to learn the Qt. If I'm on my own, I'll just use what I know better. I think my major difference over HeroScribe would be to aim to kind of MarioMaker things. US-style vs. EU-style vs. my style being quickly toggleable. May introduce Avalon Hill style if someone makes the icons for it.
Milton Bradley: "So guys, everyone knows about orcs, goblins and mummies and stuff, but what about these 'fimirs' we're putting in the game? Tell me all about them!"
Games Workshop: "Uhhhhhhhhhhh...."