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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Anderas wrote:Town system... Take a look at the darklight memento mori rulebook. I think it is available as PDF download. It is nice!
More mercenaries, more heroes, more monsters.... take care to introduce them one by one every second or third quest. If there is too much new, you burn through your stuff too fast, also the heroes don't get the feeling of encountering something new if new is the new normal.
Exciting is if the players encounter something new, learn something about it and then have the opportunity to apply what they have learned.
So if they encounter a new monster and learn how to defeat it (maybe there is a method?) it is ideal.
We have many quest packs and quest books here at the inn that introduce some stuff.
Also extra rules like monster abilities, new spells, new potions, mercenaries, ewp cards or whatever.... Take care to put it in play one by one and it will keep them excited longer.
lestodante wrote:"the only true way to expand HeroQuest is with more HeroQuest"
And personally I agree with this.
Seriously, I can use additional cards, miniatures (only CITADEL miniatures from 1985-1989) and tiles. All that should be in theme with the original style.
lestodante wrote:"the only true way to expand HeroQuest is with more HeroQuest"
And personally I agree with this.
Seriously, I can use additional cards, miniatures (only CITADEL miniatures from 1985-1989) and tiles. All that should be in theme with the original style.
Weltenlaeufer wrote:I ve found some cool gridded stuff to use from heroic maps, they got a nice tavern and other smaller maps that you can use to build adventures around. Highly recommended.
Weltenlaeufer wrote:then I remembered the video
Anderas wrote:Kellars Keep is where many groups stop to play. Think about what you want to do there... Knightkrawler had some nice ideas.
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