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Whitebeard's Projects

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Re: Whitebeard's Projects

Postby whitebeard » Saturday October 6th, 2018 10:29am

full_board.jpg


I finished printing the board last weekend and re-printed a couple of parts that did not come out quite right this week.

And this morning I mounted the plastic board pieces to a wood sheet, forming the other half of the board.

Last weekend I also completed the magnetic connection between the two halves. The secret to a good connection here was recessing one side and having magnets as protruding pins on the other. This corrects any subtle vertical warping differences while the boards are placed side by side. A small pile of 2mm rare earth magnets holds this together VERY well.

I also applied a layer of paint to the room in the lower right and it looks great. Thank you KK!

I will next use a hot tool (in my case a 3Doodler) to sculpt away the imperfections at the seams between the tiles. These tiles printed MUCH better than the first half because I actually figured out what my quality issue was on the printer, so there should be very little of this here. I used the same tool to bury the boot which is in the lower mid hallway as it is just way too large at 35mm. The resulting texture looks great.

Then I will sand the excess wood on the edges, prime it, and start painting again.
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Re: Whitebeard's Projects

Postby Anderas » Saturday October 6th, 2018 10:39am

How long does it take to print such a board?


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Re: Whitebeard's Projects

Postby whitebeard » Saturday October 6th, 2018 12:13pm

As currently designed, each piece takes 7 hours to print at 0.12mm layer height and there are 36 pieces. I can print 1/4 of the board in a weekend, and it's not like my printer is needed for anything else.

This was my first part ever designed in Blender and I wanted to make some mods to speed it up, but in the end I was afraid of breaking something that was already working.

I'm pretty sure I could get this down to 3 hours by removing the excess thickness without impacting the depth of the tile texture. And if you print smaller than 35mm tile size, it gets that much faster.
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Re: Whitebeard's Projects

Postby whitebeard » Wednesday October 31st, 2018 3:01pm

Happy Halloween!

I was inspired by the Guild Build Challenge again, so I made this just in time. I call it "Skeleton Key".

SkeletonKey.jpg
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Re: Whitebeard's Projects

Postby Anderas » Wednesday October 31st, 2018 4:15pm

Wow it's a ram, no? It looks good! Where did you get the extra large skeleton bits?


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Re: Whitebeard's Projects

Postby whitebeard » Wednesday October 31st, 2018 4:57pm

It is a battering Ram. The skull is a dragon, and all of the bones are meant to be from a dragon.

The spine is a skeleton spine ×2 cut in 3 sections to make straight and combined.

The bones are rear legs from a Triceratops dinosaur. And the bridge is from the tail.

I was able to size and 3D print all of the bones from Thingiverse... but I still had a lot of work to do to get it all together.
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Re: Whitebeard's Projects

Postby Figomurphy » Wednesday October 31st, 2018 7:25pm

That looks amazing. Great stuff.


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Re: Whitebeard's Projects

Postby knightkrawler » Thursday November 1st, 2018 2:24am

Yes, beautiful.
The picture as a composition, too. Keep up the good work, dude!
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Re: Whitebeard's Projects

Postby lestodante » Thursday November 1st, 2018 7:16pm

yeah!! Really so nice! But I see that armoured Mummy on the left with cloak and a big sword and I would like to know wich model is it? Or is it a conversion?
Lovely painting on the bricks too.


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Re: Whitebeard's Projects

Postby whitebeard » Thursday November 1st, 2018 8:05pm

That mummy is a mantic model. I got the undead army for these and the zombies (cheaper in the bundle and lots of expendible bits). This one is un modified. But when you buy 6 or 8... you need to do some customization otherwise they are too simillar. Only 2 head types, and 2 left and right arms. Overall i find the quality of the mantic stuff to be poor. The plastic is low grade. But I do REALLY like these mummies anyway. The mummified knight is such a cool look.
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