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el_flesh wrote:Not for our group. We specialize in skills, you see - which for the wizard or any other magic user = spells...
el_flesh wrote:There are no more cards for spells for us. We choose what skills we allocate our Attribute Points to.
For a Barb, his skills will be weapon handling, maybe armor handling so he doesn't get a movement penalty...
For a Necor like me, I choose a Necro spell (= AP skill choice) and decide if I want other ones, or specialize in the one I have.
The wizard would follow the same idea. Although I think our list of magic users follow a little more of specialized paths/skills...
drathe wrote:I started playing Monsters based on intelligence a while ago. Using their Mind Points, or just the type of Monster they are. Goblins attack when in groups or lead by Orcs and Fimir, but flee when numbers drop, or their Orc leaders die. Orcs, being a bit more intelligent may lure Heroes into traps and go after the weakened. Zombies and Mummies attack the nearest Hero, regardless of their strength. Skeletons may be a bit more strategic. With the rest, the more intelligent, the better they strategise. Monsters with high MP often open secret doors, and Specials with high MP may even open regular doors.
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