My "Problem"... well, let's rather say, favorite idle time waste during my visit at my parents, was the equipment progression in Heroquest.
For my personal feeling, there are several issues connected to it.
There is not enough cards for a long progression in the base game
There is a whole lot of opportunities wasted seeing what you can do with the dice
The behavior of the current equipment is strange in placesLast point first: What's so strange?
Basically you have weapons with three strengths:
2 dice, 3 dice, 4 dice.
stepping up from 2 dice to 3 dice is 50%.
50% is the difference between me and the world's biggest man.
50% is also die difference between my 3 year old daughter and my wife.
Or if you talk about fight weight, 50% is about the difference between me and Vitali Klitschko.
It's too much.
But what's good?
From my roleplaying sessions i remember that, in a D20 system:
Stepping up from 5 to 6 (+20%) was highly appreciated.
From 10 to 11 (10%) was... well, nice.
Stepping up from 19 to 20 (around 5%) was useless.
Boeing offers their airplanes in 20% size steps.
So i took my time and tried to find a way to have steps way smaller than 50%, somewhere close to 20% and found, for the attack dice:
2 whites
1 white 1 black die
2 blacks
3 whites
3 whites 1 green
3 whites 1 black (here we are stronger than the battle axe)
5 whites
6 whites.
Basically you have a slower take off from the 2 whites, but afterwards it speeds up and it even jumps the 4 white die step. With 8 weapon steps there is largely enough space to level up for rpg leaning heroes. What was i happy with myself!
In theory.
Basically, it was unnerving that it meant you don't take off from 2 dice.
So i got to this list instead:
2 whites
3 whites
3 whites 1 green
3 whites 1 black (here we are stronger than the battle axe)
5 whites
One afternoon of work and i came nearly back to the original system.
I wouldn't exclude the possibility to offer a weapon with two black dice somewhere, not yet. Maybe if the Wizard receives a 2-dice-restriction, he will be happy to use a 2-black-weapon.
What i really like about the colored dice is that they offer little nice flavor changes if you want. The yellow one is not really stronger in attack than the white, but slightly more piercing, adding only a small percentage to the total combat result - but feeling different.
Besides, before thinking it really through, i did the same to the defense system. Adding some intermediate steps and removing them again.
There was as addition
a leather helmet (add a black die, cost 60 Gold)
a buckler (add a black die, plus some extra function if you used the otherwise quite useless rapier, 60 Gold)
a tower shield (adds a green die, 250 Gold)
for example... but i am obviously no more convinced.












































