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Character Sheet

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Character Sheet

Postby clmckay » October 25th, 2015, 4:41 pm

Someone asked about the character sheet we use in our games. Figured I've posted most everything else up here somewhere so I may well add this.

To be expected, it has our groups homebrew stuff, so mess with as needed.

CharacterSheet.pdf
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Re: Character Sheet

Postby Baylor_OgreBane » October 26th, 2015, 12:24 pm

I like it but I am not keen on the little fella at the top.
I have a basic human pic that I draw over for designs, its is vector based but I have a png if you would like it?


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Re: Character Sheet

Postby cynthialee » October 26th, 2015, 12:28 pm

Looks pretty spiffy, tight and on point.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Character Sheet

Postby clmckay » October 26th, 2015, 6:19 pm

Baylor_OgreBane wrote:I like it but I am not keen on the little fella at the top.
I have a basic human pic that I draw over for designs, its is vector based but I have a png if you would like it?


Baylor, that would be awesome! I'd love it!

That guy there got pulled out of an old Windows 3.11 game called Castle of the Winds. It felt like a good HQ substitute back in the day.


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Re: Character Sheet

Postby GimmeYerGold » October 26th, 2015, 7:57 pm

clmckay wrote:
That guy there got pulled out of an old Windows 3.11 game called Castle of the Winds. It felt like a good HQ substitute back in the day.


I have so many memories of sitting with my friend during sleepovers taking turns playing Castle of the Winds! :D

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Last edited by GimmeYerGold on October 26th, 2015, 11:08 pm, edited 2 times in total.


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Re: Character Sheet

Postby clmckay » October 26th, 2015, 9:20 pm

I loved that game so much. I actually beat both parts. It was one of the few games that I fell in love with. Master of Orion and Kings Quest series were a few of the others.

I still keep a copy of it on my laptop to this day. It's amazing how something with nothing more than icons for graphics captivated my attention for so long. Seriously - all icons. You could/can open the main executable when setting any programs icon and all the monsters, items, etc are in there as icons. I one time set all the programs on my parents computer with various icons from that game. I was in trouble.

By the way....the pic in your post isn't showing. What is it?


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Re: Character Sheet

Postby GimmeYerGold » October 26th, 2015, 11:09 pm

rehosted it on imgur and updated the post. Can you see it now? viewtopic.php?f=37&t=3195&p=61593#p61593


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Re: Character Sheet

Postby clmckay » October 26th, 2015, 11:37 pm

Haha, yes that's great!

I also loved going into the shops then sleeping for a bit and going back, until they had something I needed to buy!


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Re: Character Sheet

Postby Baylor_OgreBane » October 27th, 2015, 10:58 am

[url][URL=http://s280.photobucket.com/user/Tel_Saunders/media/man_base%20_turnaround_third_zpsaql1t4hz.png.html]Image[/url][/url]

here you go, maybe de-saturate it a bit so that it is easier to draw over, there is also a front view if you want that instead.


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Re: Character Sheet

Postby MadMickyG » February 5th, 2016, 9:17 pm

Would a collection of different class types be worth it?

Say a page with, say, 4 generic dwarf images across the top, next line has barbarians, wizard on the next, then elf on the bottom.
Or can customise to suit different types like we have?

I used to draw characters on all the AD&D character sheets, so they players could see who they were.
My imagination was always better than theirs.

A page with some small, generic images to go on the character sheet to denote player class/race.
Then you can colour them/draw gear on them if you want.

Just an idea.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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