RE: Original Post
Outdoors was always an interesting addition to the game for us "Back in the Day".
I always wanted to do a large "World Map" for general reference but did not get around to it before our gaming group of the time parted ways. I also always meant to develop a set of custom encounter cards to tie the overland game play into the dungeoneering aspect of HQ. But again never quite got there.
What we did do, however, was use the random tables from AHQ in a modified format. Specifically, after completing a quest (or series if we were stringing them together), the party would need to make it back to "Town". I'd roll on the AHQ tables and use the results as "Seeds" for the trip back to town, or possibly to set up some encounters when they got back to town.
We mostly used a battle mat and scatter terrain to handle the wilderness encounters and sometimes used the dungeon board for the town itself. Then we'd do some quick RP in town for buying and selling, picking up rumors for the next quest, and so on. This did drag the games out and made them a bit more RPG than typical board game dungeon crawl of course. But it also made for some cool evolution of the world as we went since I could reuse NPCs once created.
For longer wilderness adventuring, the PCs would encounter caravans, lone merchants, trading outposts, and similar in order to offload treasure and resupply. It was not uncommon for the PCs to come up with their own objectives too, or to go off script and take off into the wilds. I'd adapt and if I really wanted to do a dungeon I'd have them "Find one" by introducing a cave, fortress, ruins, or whatever and dropping one a quest in for a one shot.
Anyway, the point being, I like wilderness/ outdoor interludes to break up the constant dungeon crawl mechanic of HQ. It's also a great way to introduce Role Playing to people who are new to the idea, especially younger players but anyone really. It's one of the things I love about HQ, it's so simple and wide open that it's got flexibility pretty much built in.
But yeah, the world map and encounter cards are something I am sad to say I never got around to creating.
maj!