Sinned wrote:Thnx. I thought emails to that site don't get answered?
Well, they weren't being answered early last year. But in late July I got a reply from the seller. I wasn't that interested at the time, but I checked again a few weeks ago and that's when I bought my dice. I sent money through Paypal on March 18 and my order arrived on March 30. So yes, they are answering emails and the site is running.
Malcadon wrote:They are a neat dice set. Shame they are no longer available. I would figure that implementing them might get confusing for some players.
Looking at what they give you under the normal HQ rules, I came-up with these nicknames:
•White (or Pink) Die = Basic (Hero/Monster)
•Blue Die = Tough (Monster)
•Green Die = Pacifist (Hero)
•Black Die = Berserker (Hero/Monster)
•Purple Die = Champion (Hero)
•Orange Die = Hard-ass (Monster)
The names give a basic description on how best to use these dice. Green "Pacifist" dice would not do much for a monster, save to Nurf it's attack (ideally used for weak or disarmed monsters). If the purple "Champion" dice would be something an experienced Hero would use after completing a bunch of quests, then the orange "Hard-ass" dice would be the be the experienced Hero's equivalent of the black "Berserker" dice: a die used for high-offense, but with a lowered defense. The "Berserker" dice would be useful for players who would want to give the Barbarian a berserk attack option for added flavor, or otherwise play a Dwarven Trollslayer. Personally, I would have made that die red, and the orange die black.
What do you guys think?
Cool ideas.

My husband and I sat down to play a quest last night, Quest 1 from Return of the Witch Lord, you know, the one where if you open one of the first two doors, then the first four rooms all get opened up and you're swarmed with monsters. Anyway, Dave has been asking (practically begging) me to be a tougher Zargon, so we used the new dice for this quest. The Heroes used the purple set, the regular monsters used the black set and the the Chaos Warriors used the blue set. Since Dave wanted me to really beat up on him, I figured the black dice would work with their extra Skull face. And I figured that since the Chaos Warriors are heavily armored, the blue dice with the extra Black Shield would be good for them. Alone that probably would've worked, but Dave rolled the purple dice for the Heroes and so he was able to defend a lot better and attack a lot harder. I was only able to wittle away at his BP because there were so many monsters in those first four rooms. The Chaos Warriors went down much too quickly against Battle Axes with purple dice. They maybe have to use orange or purple as well in order to still be a threat. I might leave black dice for undead and use blue dice for all the green monsters... Still thinking about it.
I've read some posts where people have proposed replacing a white die with a tougher colored one. So if you normally attack with 3 dice, now you attack with 2 whites and a purple, for example. Or maybe, if a Hero has Courage cast on him, or drinks a Potion of Strength, his extra dice are black, purple or orange. Same for Rock Skin, or a Potion of Defense, the extra dice are green, purple, or orange. I've even seen suggestions that if Rust is cast on a Hero, the weapon isn't destroyed, but one of the regular dice is replaced with a green one. If he doesn't get it repaired between quests (for like 100 G or something) and Rust is cast on the weapon again, then another white die is replaced with green... I think that's a neat idea. Or say a Hero is poisoned by a trap, one of his defend dice is replaced with a blue one until he drinks an antidote. Definitely some things to think about.
