I started working on this a few days ago. It will be a work in progress for now. I'll try to make sure I make note when it is edited and what is edited at that time.
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In the beginning, the Great One existed, when nothing else did. The Great One then wove a shimmering blue sheet that stretched forever and forever. He shook out the blue sheet and laid it out flat, creating the ocean. The Great One then wove fuzzy green and brown sheets, and laid them out flat over the blue sheet, creating the lands. The Great One then created his helpers, those who would become the deities of the lands.
The Deities then were given instructions to create mortals in their own image. Thus were born the Humans, the Dwarves, the Elves, the Halflings, and the Gnomes. These were all thought to be good and law-abiding races. Thus, also, were born Goblin-kin, Orc-kin, and Giant-kin. Also were born Faerie Creatures, and all the animals and intelligent beasts and magical creatures. Born, too, were the Dragon-kin. Many of these other races and creatures were thought to be chaotic and, possibly, evil things, or, at best, not aligned on one side or the other, and so could be swayed for one or the other as the Deities saw fit.
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Immortal Initiate
An Immortal Initiate is one who wishes to strive and quest to become, eventually, an Immortal. Initiates are given some small amount of higher powers from the Immortals they worship, and are given responsibilities and tasks from their Immortals in return. They are, in essence, special servants of the Immortals.
In order to become an Initiate, a hero must first petition an Immortal, swearing allegiance to that Immortal. The Immortal will decide whether to take that hero on as an Initiate and, if so, will give the Initiate their first quest and a short list of responsibilities.
Immortal Initiate Statistics
Move: 10.....Body: 10.....Mind: 10
Attack: by weapon
Defense: by armor
Special: All Initiates are given access to all available spells and special powers available to all character types, though the spells and powers allowed should reflect the purpose and ideals of the Immortal their serve - the Immortal will decide what spells and/or powers the Initiate gains. Initiates are allowed use of the allowed spells and powers is triple that for other characters (so, if a spell or power is usable only once per quest, an Initiate is allowed to use it three times). An Initiate can also take two additional actions each turn; these additional actions can be taken before or after movement, separately from the normally allowed action.
Immortal
Upon becoming an Initiate, a character then begins to petition a Deity to attempt to become an Immortal. Once the Deity finds the Initiate worthy of such a position, the character will be given a place as an Immortal. As with being an Initiate, the character will be givens responsibilities and tasks from their Deity. The character will become a special servant of the Deity.
Once being given a position as an Immortal, aside from completing all tasks and responsibilities given, the character must be able to keep worshipers. Normally, the character will gain at least a few low worshipers during their time as an Initiate - simple people who feel great love and admiration for the character because of the actions they have taken on their behalf. An Immortal must be able to keep at least 5 worshipers during their time as an Immortal, or their position will be taken away.
Once an Immortal gains one thousand worshipers, the character may choose one lower individual to turn into an Initiate. For every one thousand worshipers thereafter, the Immortal may choose one additional Initiate.
Immortal
Move: 13.....Body: 20.....Mind: 20
Attack: by weapon, with 2 additional AD.
Defense: by armor, with 2 additional DD.
Special: Immortals have all powers as an Initiate, though the spells and powers allowed should reflect the purpose and ideals of the Deity they now serve - the Deity will decide on what spells and powers the Immortal will now have. These may be different from the spells and powers allowed during their time as an Initiate. Immortals are, however, allowed use of the allowed spells and powers are now allowed five times that for normal characters (so, if a spell is usable once per quest, it will now be usable five times per quest). An Immortal can also take four additional actions each turn; these additional actions can be taken before or after movement, separately from the normally allowed action.





























