LurchBrick wrote:1. I can't say I've ever seen that bug. A bit hard to trouble shoot without more information.
I don't think I can reproduce it, so all I can do is telling you what happened as good as I remember. There are two orcs in the second room in the first quest. I played with the barbarian only. I killed one orc, pressed "End turn", the remaining orc did not attack, Then in the next turn I walked over to him and killed him too, but couldn't end my turn-. The "End turn" button just didn't work, though all other game functions were still OK.
Any time you click on the stat box or the hero, the dice are rolled.
I meant, why do I have to click on anything at all? Why aren't the dice just rolled at the beginning of my turn? I will roll them anyways.
Or is this your way to determine when the heroes take their turn? I thoght they take turns in a fixed order, like in the original game, but as I only played with a single hero so far, I don't know.
As for the Search actions on screen, yes I do agree that they would be better to have on screen rather than as part of the right click on hero options. Until I get around to implementing this, you can use the hot keys "S" (Search for secret doors), "B" (Search for Booby traps) & "T" (Search for treasure). Just press those letters when you have a hero selected to do the action.
OK, but I still would like it if you would implement icons some time.
I'm more than happy for anyone to provide additional or improved graphics that are more true to the HQ style.
OK, the way I would do it (but not at once, I have other projects pending...):
- Import the animations from Neverwinter Nights into 3D Studio Max. They have all necessary: walking, fighting, casting, trap handling and dying. Moreover, they still have the figures assembled of individual body parts, rather than a skinmesh, which more modern games have, and which would be much to diffcult to customize.
- Create (or download and work over) body parts and clothes in 3D Studio that resemble the Heroquest heroes.
- Combine these with the Neverwinter animation skeleton.
- Export the graphics
- Optimize the graphics in Picture Publisher and export them as animated GIFs.
Perhaps there are people out there who would be willing to provide some help?
On another note:
If you would tell us the format you use for defining the quest maps, we could at least try to do some. Even without a specila editor.























