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DIY Dungeon Boards (as opposed to using print outs)

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Re: DIY Dungeon Boards (as opposed to using print outs)

Postby knightkrawler » July 4th, 2018, 11:26 pm

DC1346 wrote:If you're playing on a large board, say 10 X 10 tiles or larger, I don't think it'd be realistic for anyone to spot a trap or a treasure clear across a large tile even if they had direct line of sight.


Don't overcomplicate things. HQ rules are abstract. A search for traps encompasses the very cautious moving around of a hero looking for signs of traps, funny sounds, etc. That's why it is an action (i.e. utilizing "time" and "focus") instead of some kind of test, as in roll a die on every square you move through to see if you trigger a trap or something similar.)
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Re: DIY Dungeon Boards (as opposed to using print outs)

Postby Daedalus » July 9th, 2018, 4:43 pm

DC1346 wrote:. . . I hadn't thought this far ahead. I've been primarily focused on creating 3-D tiles. I like the idea of quadrants or zones. Do you know how far out Teldurn allows his player characters to search?

Check through his topic I had linked to or PM him if you want to be sure, but I believe Heroes were limited to a visual field of five squares.
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