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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
torilen wrote:I'm tired right now - so take my comments lightly for the moment.
I like what I am seeing, I think. I agree with cynthia that using the special dice
is questionable. I've wanted to come up with rules using those myself, and if I ever
get my hands on some, I most likely will. Most will not have those, however, and so
any rules using those will be ignored by most folks here, probably.


torilen wrote:That said...the biggest problem I have with what I see here is the color on the weapon
cards. You created cards to match the base game, but then went and put color on them.
Rapier:
Diagonal.
Roll![]()
to attack.
count as
.



Anderas wrote:I want colored dice, because of pure selfish reasons: because i ordered them...
Also, writing rules likeRapier:
Diagonal.
Roll![]()
to attack.
count as
.
Anderas wrote:There is one thing you can't do with the originals. It is what the yellow die does. It has the same average for skulls, but due to the symbol distribution he is more piercing against Monsters with a lot of armor than the normal white die.
That's interesting. For me.
torilen wrote:I would try to think of a numerical or letter value to replace the colors, if possible.



Count Mohawk wrote:
As an aside, do you want to know what my ultimate "special combat dice" fantasy is?
8-sided combat dice.
Think of the probabilities! MUAHAHAHAHAHAHAHA!
"In The End We Are All Shadows and Dust" 






















in defense, or they can give you additional dice.






















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