Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
cynthialee wrote:Neat.
I love to include locked and magically barred doors in Hero Quest dungeons. Especially locked doors because it forces the heroes to explore in search of the monster or villain with the key. Which affords me more chances to get them off track and worn down.
cynthialee wrote:Types of difficult doors I use:
Complex Locks. Only the Dwarf can open this lock and only if he has a tool kit. The Dwarf must roll his Mind Points plus 3 dice. If the Dwarf rolls out a Black Shield the door is opened. This door of course can be opened with a key, often found on a named monster or villain.
Elemental Locks. To open this lock a spell caster must sacrifice a Spell from the appropriate spell school to open said door. Doors with the Fire Rune require a fire spell to open...etc
Two man doors. These doors need to be opened by turning the door knob while simultaneously someone across the room is holding down a switch on an opposite wall.
Automatic Closing One Way Doors. Once you walk into the door the door closes. This door can only be opened from the other side so once you go in, you will need another way out.
Doors with no obvious fashion of opening. Any hero who wishes to use this door must roll their Mind Points in Combat dice. On the roll of a Black Shield the hero understands the door and can open it.
False Doors. Opens up to a brick wall.
Doors with Guards and Wards. To open this door the Hero must be able to brave up the guts needed to open the door. Roll the Heroes average of the current Body and Mind points, looking for a Black Shield. If the roll fails this hero will only enter the doorway if another hero has crossed the door.
Magic Password doors. This door only opens if the magic word to open the door is spoken. A Wizard or Elf (or other spell caster you may use in your homebrew games) may attempt to run through all the common phrases used by spell casters for such doors. Each turn the caster may Roll a single Combat Dice looking for a Black Shield. If a BS is rolled the word was stumbled on and the door opens. Typically there will be a monster or villain in the dungeon who has written down the pass phrase somewhere...
Magic Trick door. When you walk through this door you get teleported to the entrance of the hallway. Typically there is a long hallway. At the end of the Hallway is a door. After you open the door you see either a hallway with a door or a pile of treasure. Something to entice the person through the door. Once the cross the threshold...they are back at the entrance of the Hallway looking at the door down the hallway they just went through. This is a red herring door for most situations. Although I have used it as a barrier that must be defeated. In this case then typically I will place a 'Scroll of Magic Dispelling" (homebrew item) somewhere in the dungeon so the heroes can dispel the teleport and allow them to get to the next door or the treasure.
Valnar Nightrunner wrote:Indeed ! I like too to do so. If you have some ideas to suggest in order to creat some new types of magical doors or keys, please tell me ! I will try to make them
Daedalus wrote:Valnar Nightrunner wrote:Indeed ! I like too to do so. If you have some ideas to suggest in order to creat some new types of magical doors or keys, please tell me ! I will try to make them
I like the keys and keyholes. Is there a way to put a keyhole on some of the doors? When a Hero tries to open a door, a locked one would be swapped in. One of your keyhole tiles can instead be placed nearby, of course.
I've seen Quests that call for castle or town gates. Perhaps you could make some taller double doors as gates instead.
Users browsing this forum: No registered users and 2 guests