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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
sajungzak wrote:The way I interpret LoS, you can see if anything is on the square just around a corner, like you can see that there is no wall. Not for projectile attacks, mind you. If you don't like this, just tell the players that you cannot see what is on this tile yet while pointing it out. So that covers corners. That leaves the straightsways to be divisible by 3. This works nicely, because after putting a wall, you only have one extra at most, which might be there if they get around to it.
sajungzak wrote:How do you interpret LoS and corners? Do you show that the hall continues but only put monsters out when they have LoS suitable for a thrown dagger or crossbow attack? I treat it like multiple monsters in a hall. They can see that there are monsters behind the closest, but they can't attack them yet. I like KK's method here where spells can be used without LoS.
Sydcomebak wrote:I was playing with the center area to see about using tiles for the HQ25th Anniversary tribute quests on it as well...
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