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Forest Tiles Version 2.0

Discuss Tile creation and share Tiles you've created.

Re: Forest Tiles Version 2.0

Postby Valnar Nightrunner » November 19th, 2016, 12:48 pm

knightkrawler wrote:I see these working pretty well.
The layout of a modular finished forest "dungeon" with modelled trees filling up the in-between spaces must look awesome.
A simple green or brown tablecloth or even some thin and even grass-flocked mats underneath the whole thing...
I like them.


Ha yes good idea. I will try that in-game soon or later. But first, I must finish the "doors" in order to complete the booklet. And a some counters available with the tile set.
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Re: Forest Tiles Version 2.0

Postby Daedalus » May 22nd, 2017, 5:29 pm

Did the doors and counters get finished?
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Postby Big Bene » May 23rd, 2017, 2:52 am

graphically, to call the tiles "professional" would not do them justice, they are perfect, in every possble way.

If you appreciate constructive critics...
I think in some tiles, the edge squares are ambigous. Some have the "trees" exactly covering half of them, so it's hard to tell if they are avayiable "player space" or not.
I'm also not a big fan of the overlayd pattern. One of the things I like about original HQ is how the "real" flooring of the game-word dungeon acts as the gaming grid. In my mind, true perfection would be reached if there would be a way to have the square pattern as a "natural" feature of the forest graphic (and still looking good). But I can't think of a way to achieve this, either. One could use different colored leaves or something like that, but this wold probably look more artificial than your pattern. By the way, as far as "overlay patterns" go, yours is as perfect as one can get. Perhaps you could have used a darkened tone of the underground instead of real black.
Have a look ;)


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Re: Forest Tiles Version 2.0

Postby Valnar Nightrunner » May 23rd, 2017, 11:52 am

Daedalus wrote:Did the doors and counters get finished?


Well, there is still a lot to do, but I have the door :

Image

I'm actually on a new tile set wich is almost finished viewtopic.php?f=57&t=3811 , but don't worry, I will finish this one too :mrgreen: I have some new tiles and upgraded tiles for your forests.
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Re:

Postby Valnar Nightrunner » May 23rd, 2017, 11:56 am

Big Bene wrote:graphically, to call the tiles "professional" would not do them justice, they are perfect, in every possble way.

If you appreciate constructive critics...
I think in some tiles, the edge squares are ambigous. Some have the "trees" exactly covering half of them, so it's hard to tell if they are avayiable "player space" or not.
I'm also not a big fan of the overlayd pattern. One of the things I like about original HQ is how the "real" flooring of the game-word dungeon acts as the gaming grid. In my mind, true perfection would be reached if there would be a way to have the square pattern as a "natural" feature of the forest graphic (and still looking good). But I can't think of a way to achieve this, either. One could use different colored leaves or something like that, but this wold probably look more artificial than your pattern. By the way, as far as "overlay patterns" go, yours is as perfect as one can get. Perhaps you could have used a darkened tone of the underground instead of real black.


Well I'm trying some new things to upgrade this set, tell me if it's better ? Thanks for sharing your thinking about my work, it'll help, really ! ;)

Image

Image

Image

Image
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Re: Forest Tiles Version 2.0

Postby Daedalus » September 23rd, 2017, 6:15 am

Ya know the breached wall tile from Wizards of Morcar? It might be cool to make something similar for this set. Basically, single square and double square open passageways would connect tiles, laid over the walls. Secret door and pit trap tiles made to match this set could also be useful, in my opinion.
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