
Gangs of Rome is a skirmishing game in which each player plays the role of a Patrician during the waning days of the Republic. With Caesar battling Pompey for control of the Republic, aspiring Senators rallied street gangs to intimidate or even kill rivals.
One interesting thing about this game is the use of "mobs" or crowds of non-combatants. Since battling in the streets of Rome didn't occur in a vacuum, the game designers included civilians in the game design. Gang members can approach and "disappear" into a crowd, blending with them as a "non-combatant" until the opportunity to strike emerges.
As the fight unfolds, each crowd will behave randomly. They could freeze in place, petrified with fear. They could run away from the combatants. They could also lose their tempers and attack one side or the other.
Each gang member comes with a stats card that is randomly generated by the producers. There are presently some 10,000 variations available ... so if you liked the look of a particular piece and you were to buy an identical figurine, the accompanying stats card would be completely different.
Stats include stamina, agility, combat skills etc.
Instead of being player turn based, each side has a colored marker that's put into a bag. Markers are drawn one at a time and if your color is chosen, you get to choose a character to move. Game play continues until all the markers are gone and all characters have moved. The markets are then put back in the bag for the start of the next round.
There are no hexes in this game. Each player character is allowed to move up to a certain distance based upon that character's stat card.
Fighting is very similar to Hero Quest. The attacker has a certain number of attack dice. The defender has defense dice. As with Hero Quest if a player character takes more hits than he/she is able to roll a defense, that person takes hits. Unlike Hero Quest, wounds affect a player character's ability to move or fight.
Since battle is supposed to occur within Rome, Gangs of Rome has all sorts of buildings you may buy if you're willing to fork over a bucket full of money.
Since I've always been more interested in building models and painting figures than playing games, I decided to build my own Roman town. Pat of the fun for me is I really like doing historical research. Here is a picture of two Roman businesses.

With only 10% of the population being literate, Roman merchants painted pictures of their wares on the walls of their businesses. Pictured above left is an olive oil merchant. From pictures of the ruins of Pompey, I found a sign that featured a container of olive oil surmounted by a wreath of olive tree leaves. I hand painted this on the wall.
The business on the right is a butcher. I dangled some turkey carcasses on a rack and added a table with a slab of meat. The wall features a ham by way of advertising.
I made this building using heavy cardboard that I got from a package. The portion I used to make the building pictured above is outlined in red.

Here is a picture of a Roman apartment known as an insula. As a whimsical note, I put a clothes line on the top floor. In reality, Roman streets would have been festooned with overhanging clothing lines. If you've ever watched the HBO TV series, Rome, there are some street scenes that really show this to good effect. Sadly this would not be practical for gaming models since players have to have the ability to easily move their player characters.

Since the Romans did not have windows on the ground floor, presumably for reasons of personal security, most Roman apartments had some sort of business on the first floor. Here's a picture of the opposite side. The ground floor business for this insula is a thermopolium, a fast food restaurant where patrons could literally walk up to a counter to order ready made food.

Here is a picture of a cloth store. The cloth is hanging on racks outside the business. Most merchants preferred to do their business in the street under awnings for shade. Without windows on the ground floor or any type of ventilation, the ground floors must have been dark and stuffy.

I even made a fountain. Fountains were both decorative and utilitarian since they provided the public with sources of clean water while reminding the public of the glory and magnificence of Rome.

I am presently working on holding pens for animals to put in a market square. I have scaled animals arriving later this week ... chicken, goats, sheep, and pigs. Large households would have purchased live animals for fresh meat. Some people would also have bought animals to use in ritual sacrifices at temples.
I also have an order out for a silicon mold that I'll use to make columns. Once I have the ability to make columns, I'll craft a temple.
Although Gangs of Rome sells a nice assortment of civilians, I've also ordered Greeks, Gauls, and other groups from other manufacturers. Since Rome was one of the most cosmopolitan cities of its time, it stands to reason that the city streets wouldn't have had everyone running around in togas. Not only did Rome attract foreign dignitaries and merchants but with state sanctioned slavery, some 30-40% of the entire population would have been slaves. Slaves would have included Gauls, Germanic people, Celts, Nubians, and Syrians to name a few.
To make my crowds more interesting, I plan to have one that features an overweight Roman surrounded by attractive young slave girls. For another, I will have a Roman noble woman reclining in a litter being carried by slaves.
In looking at the game system for Gangs of Rome, I don't see why this couldn't be turned into a fantasy game. As with Hero Quest, gamers could create their own monster stat cards.
Although it would be fun to pit a Roman cohort against a frenzied crowd of monsters, the game mechanics were not designed for large scale wargaming action. This is a skirmishing game ... so gladiators could work along with gang members in running battles with minotaurs, fauns, and a chimera.
I wonder if I could talk the makers of Gangs of Rome into adding a fantasy element. Doing so would certainly expand their target market.
Orcs in Rome? This would have given the Romans a new understanding of the term "barbarian." (GRIN)
