by cynthialee » Tuesday March 22nd, 2016 11:53am
I also like to combine unique powers or provide great gear on lesser monsters.
2 of my favorites are HQ monsters....
1: Goblin, Adventurer, Epic Geared
Move: 9
Attack: 4
Defend :4 (Defends on White Shields)
Mind: 2
Body: 3
Special: His Helmet allows him to cast the spell Sleep 3 times per dungeon.
This little beast has gone rogue and told the evil one to go suck eggs. When approached by Mentor, this goblin promptly told the old mage to also go suck an egg. Equipped with all the best magic items made for a goblin, this guy likes to go to chaos encampments and use his magic armor and sword as leverage to force the leader to provide him with food, treasure, mead and the women of his choosing. When he encounters heroic adventurers in a dungeon he will typically wait for the adventurers to split their ranks. When this happens he will place a sleep spell on one hero then extort treasure or magic items from the sleeping adventurers awake friend. If this fails he will cast sleep again, kill anyone he must and rob as he see's fit. He always however gives a chance to heroes to pay his wergild before he resorts to deadly attacks. (provides a chance to RP in an otherwise RP scarce game scenario.)
2. Mummy with a ranged attack
I posted this guy in some thread. Basically it is a basic mummy with a special attack where bandages shoot forth from his hands and start wrapping up a hero. Attack is made with 3 dice. If the attack kills, the poor shmuck becomes a mummy under the power of the EWP.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~