tasoe wrote:Generally, this release has people looking at alternatives ...
... I can see lots of people not buying their new crap and moving over to other tabletop games, at least for a couple of years when they will come back to their senses (unlikely).
Big Bene wrote:Should we move in? Could be the perfect time for a new, well done Tabletop ruleset. We could start a kickstarter...
Well, I'm dreaming...
Goblin-King wrote:1.) AoS flops spectacularly
2.) GW goes out of business
3.) IP is for sale
4.) MB buys rights to IP
You see where I'm going with this?
5.) All rights to both HeroQuest and the Warhammer world is in the hands of MB
6.) HeroQuest is revived
7.) Re-release of original packs
8.) Finally completion and release of dwarf and wizard pack
9.) I can die happy
Anderas wrote:Goblin King,
in fact yesterday evening I dreamed buying the Heroquest brand worldwide and reviving the sale. A new Hero, five to ten new cards, and two or three new quests written by a good storyline author, for the first three expansions. Or some monsters. With terrain that is either paper printable for free or in the deluxe variant it comes from Thantos.
Wouldn't cost more than a couple of millions.
Introduction of colored dices (not the stamped ones, but real ones) slowly, expansion by expansion.
Work together with Michael Moorcock for the Background so that GW couldn't piss on me even if they try hard.
Relaunch the Base Game with a little bit more modern models.
Find a compromise with Gamezones in order that they don't die, but afterwards don't do any move without my acceptance either.
My salary is not in that range, sadly.
It is not
totally out of scope. We
could do it.
Not remaking Warhammer, of course, but a decent strategy game.
Many people will look for an alternative now, and it may be the best moment in history for the introduction of something new and good. If we make it a kickstarter, we would not have to finish a complete system in a few weeks (as the effect won't last), but people would know that something is coming and join in.
A few thoughts about an "ideal" system:
- Take Warhammer as a base. Our target audience are Warhammer players unhppy with the developement, so it would be good they find something familiar.
- Include the things that were good in older Warhammer edititions but dropped out, such as tactical formations or flying troops.
- Reduce the nomber of dice rolls needed in a normal meele or shooting attack.
- Make it open for all miniature brands. Perhaps sometime we can produce our own (we have a few miniature producers in our ranks), but their use should never be mandatory.
- Make it eqsily adaptable for different scales.
- It should be as user-friendly as possible regarding the marketing. Capitalism is not a fight of seller vs. customer, as GW did it. The rightful interest to earn money from your work should be compatible with giving the fans as much value as possible for as little money as possible. So, I would make the rules downloadable for free, but sell a nice hardcover rulebook with additional art etc.
- Split the "morale" attribute into "morale" and "discipline". Many rolls for morale are really more for the willing to follow orders.
- Make the command chain a key concept. Troops should have "commands" attributed to them (markers?), with a certain chance they don't follow their orders, and under certain circumstance it should be diffcult to give new orders, in wich case they would fall back to a standard behavior.