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So I ordered Myth

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Re: So I ordered Myth

Postby Tott » Tuesday June 3rd, 2014 4:41am

yes, the spriggan will be re-released later as the druid, but with different mini's.
your list of KS exclusives sounds about right but the real draw of the KS (aside from the game itself) was the sheer number of minis and extras we got as stretch goals. for my $100 backing, I'll be getting about $500 (ish) worth of extras. 8D
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Re: So I ordered Myth

Postby gootchute » Tuesday June 3rd, 2014 9:01am

Yeah I'm really disappointed I didn't find out about this game until well after the campaign ended, If I had have been an active member of Yee Olde Inn I would have known in time!

Regardless, I have hundreds of models from other games I can proxy or make rules for as I await the releases.
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Re: So I ordered Myth

Postby Sjeng » Tuesday June 3rd, 2014 3:06pm

people on the KS page say it IS in retail in some stores. Not sure if those were the retail backers of course, or normal retailers.

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Re: So I ordered Myth

Postby gootchute » Tuesday June 3rd, 2014 3:55pm

Sjeng wrote:people on the KS page say it IS in retail in some stores. Not sure if those were the retail backers of course, or normal retailers.


Oh yeah it is. I meant wait for stretch goals to slowly become retail items. I guess I forgot to mention that I saw it in a brick and mortar, and decided to order online for cheaper knowing the issues with first printing. I'm not concerned about buyer remorse, I know i'll enjoy it and will love the infinite homebrew options. People have already started releasing card templates.


So nobody at the Inn who backed it lives in the US?
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Re: So I ordered Myth

Postby wolfie907 » Tuesday June 3rd, 2014 11:02pm

I live in the us and I have a copy


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Re: So I ordered Myth

Postby Tott » Wednesday June 4th, 2014 5:41am

Sjeng wrote:people on the KS page say it IS in retail in some stores. Not sure if those were the retail backers of course, or normal retailers.


well there were only 6 retail backers, but there were a LOT of people who backed for more than 1 copy, all of the US backers who received more than 1 base game will probably be selling there additional copies. from what I understand there's not too much need for them. probably actual shops are buying those backers extra base games.
still cant wait for it!
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Re: So I ordered Myth

Postby gootchute » Wednesday June 4th, 2014 8:34am

wolfie907 wrote:I live in the us and I have a copy


What are your thoughts then? What I'm getting at is: do you hate the game enough to sell your stretch goals (when they arrive)? :lol:
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Re: So I ordered Myth

Postby wolfie907 » Wednesday June 4th, 2014 11:32pm

no I like the minis I haven't tried the game I posted some pics in this thread viewtopic.php?f=56&t=2329


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Re: So I ordered Myth

Postby gootchute » Thursday June 5th, 2014 8:37am

It is a real shame that they removed 10 quest cards and the story quest booklet and made them KS only items. PM sent.
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Re: So I ordered Myth

Postby gootchute » Sunday June 22nd, 2014 12:25pm

Would anyone scan the Kickstarter exclusive chapter quest cards and story quest booklet when they receive them please?

OK, so I have owned the game a couple of weeks now and I have to say I like it a great deal, yet it feels incomplete. Maybe if I was receiving all the stretch goals I would feel fulfilled, but alas, I am not!


My review:

The Good: The core mechanic of card driven combat and slaying hoards of monsters is fun. The dice mechanics are simple enough to not bug down play and allow you to spend more time on tactical movement and planning attack combos with friends. Fantastic miniatures. Very high quality everything, looks amazing on the table. Chain quests and an evolving quest deck and loot bag give a coherent feel. Except for a few missing rules (which are fully explained in errata) the rulebook is good. It is not the horrible unintelligible POS that people are complaining about on BGG. Future expansion possibilities are mouth-wateringly exciting, and the home-brew will be strong with this one.

The Bad: Half of the quest cards do not offer sufficient explanations of what to do. Most can be figured out with common sense except for one (Set the Trap) which offers no direction. Advancement is way to slow and limiting and the base game only comes with 5 advanced cards for each hero. I already have house rules in place for this. Remember what I said about the evolving quest deck and loot sack creating continuity? Well the fact that you loose all your items after a play session (with a few exceptions) kills the immersion and advancement. I understand this is to keep treasure drops important every game, otherwise the heroes would be maxed out with the best items after a short while. So I am torn on how to deal with this since it solves one problem while creating another (in my opinion). Limited enemy selection, once again I hate that I missed out on the Kickstarter...

The Ugly: The one mini-boss in the game has two abilities which reference models not included. Some chain quests link to cards not in the game. Components are included for heroes not included in the game, even the Kickstarter exclusive Trickster, which retail purchases will have no way of getting besides the inflated secondary market. One of the packs of cards have a noticeably different shade of gray borders on the back (this might be limited to my copy only but i doubt it). The Brigand Hero deck is split, half in this pack, and half in another. Not only do the backs not match, but the cards bend in opposite directions. Opaque sleeves are needed for at least this one affected deck.

Overall I recommend it with heavy house-rules. If you are concerned, wait for a second edition or a reprint which fixes some problems.
Last edited by gootchute on Sunday June 22nd, 2014 1:23pm, edited 2 times in total.
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