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Well, I think the Mordheim crater would be too wide to fit on a gameboard. You could make the rim of the crater as a special scenario, but it would probably require lots of house rules to cover the effects of the chaos radiation. In the Mordheim rulebook is a description of the rim, with the remains of the decadent inhabitants catched in their orgies by the vulcanic glass "like insects in amber". Would be an immense project, but also immensely rewarding, I think, If one has the time.Goblin-King wrote:One board should definitely have a huge crater. After all the background fluff is that a meteor hit.
You could hollow out the board AND build a raised area around the crater to make it seem extra deep.
Maybe add small pieces of glowing warpstone.
I second that. Well, the mordheim buildings I've seen so far (not that they are very much) mostly are burnt-down ruins.Goblin-King wrote:A burned down building (or five) is pretty much a must.
NiceGoblin-King wrote:A street corner where a quick emergency sacrifice/demon summoning took place
Even nicer...chaoticprime wrote:A row of hanged people
You mean an underground level? Would be great, but probably impossible to make on an actual gameboard.Goblin-King wrote:Canals/sewers
Yesyesyes I want one! Will definitely do this some time!Goblin-King wrote:A butcher's shop with a sign in the window (Our meat is almost 100% human free)
I made a mold of the pile of bodies from the death chart of the vampire army. Piles of bodies are a great addtion for every battlefield, but the original idea was to make a cast of red transparent resin, brush it matte black and put a flickering LED under it...Goblin-King wrote:A pile of burning bodies
Goblin-King wrote:Well, as for the crater, I imagined that a fragment from the meteor made a smaller crater. I don't think a huge meteor like that would just come in one single piece.
For the canals/sewer I imagined like... a controlled stream of sewage running through the city in a... man-made brick canal. I don't know if that makes sense :S
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